Wednesday, 31 December 2025

2025 in Review: Literature

 Alright, let's do it. Last day of the year!

2025: In Books

Last year was a little tough. Lots of life stuff. This year, despite everything, I somehow managed to do way better in terms of reading. I think having a regular pattern helps, making sure I prioritised reading helped, but also I read some really fucken cool stuff this year. I experimented with Scandi-noir, I read some things I'd been meaning to read for years, yeah. Good things.

Rules

Only physical books count - the rare audiobook or ebook do not - and neither do graphic novels, nor any re-reads. A 'book' is defined as the thing between two covers - so an omnibus of three novels and two short stories still only counts as one book.

I think that for 2026, I'll drop the graphic novels not counting part. Not counting them means that I have a small but growing unread pile - and they take about as long to read as a short novella anyway, and those count.

For the past couple years, I read in a pattern:
  • No more than 1-in-5 books can be a franchise tie-in novel.
  • At least 1-in-5 books must be authored, co-authored or edited (for anthologies) by a woman. 
  • At least 1-in-5 books must be in translation. 
This results in a cycle of Woman-Translation-Franchise-Free Square-Free Square. It's fun to have a pattern - and ensured I read at least 20% of female authors, something that's challenging when you read books with dragons on the cover - but this year, I did something a little different.

Because January 2025 had accidentally had a theme of 'women and books in translation', I decided that each month would have a theme, mostly with really stupid and painful pun titles. I'm going to put each month below the cut, if you want details.

2025 Results

Everyone loves an analysis. How did we do in 2025? Did dropping the cycle rule make a difference? 

Total: 83 books (up from 35 in 2024)

Women: 34 books - 41% (up from 37% in 2024) [+1 NB]
In-Translation: 25 books - 30% (up from 20% in 2024)
Tie-in: 6 books - 7% (down from 20% in 2024)

Works in translation: 1 Arabic; 1 Danish; 3 French; 1 Old French; 1 German; 1 Greek; 1 Hungarian; 4 Icelandic; 6 Japanese; 1 Russian; 1 Serbo-Croatian; 1 Sumerian; 1 Swedish; 1 Yoruba; and 1 anthology with various languages of Africa.

So... pretty good. I read more women, I read more translated works (although having a 'noir' month combined with 'get into Scandinoir' made that pretty easy), and I read fewer Warhammers. An excellent result.

Unfortunately, my shelves are now groaning with unread books that either didn't fit into their monthly categories or otherwise have been deprioritised, so I have a feeling that for 2026 I may drop the rules... we'll see...

Okay, who wants to see some truly stupid monthly themes?

Tuesday, 30 December 2025

2025 in Review: Miniature Wargaming

 Well, I'm not going to finish anything in the next 27 hours, so let's wrap it up.

currently on the mat

My son's beautiful eyes still glow in the daylight, don't you worry about that, but now that he's running around and not a little potato baby I am less willing to post photos on the blog. Other than that, this has been as crazy a year as everyone always complains in these things - changed roles at work, juggling parenting and a far more stressful role (and for less pay, thanks inflation) without the ability to work as flexibly (see parenting) has meant that finding time for hobby things is very hard.

Also, I tried to be a bit more disciplined than usual, as mentioned in 2024's wrap-up post. How did that go?

Monday, 29 December 2025

Project: Exclusive

Sometimes I ask myself, what the hell are we all running around for, anyway? To make money? But what the hell do we need money for if all we do is run around making it? 
   - Arkady and Boris Strugatsky, Roadside Picnic

sorry about the square crop. stupid instagram

Remember back in March when I painted those silly Ásatrú cowboys? Well, my lovely friend has since convinced several of us that this time he really will do it, and this time it's Zona Alfa, the Metro 2033/Stalker/S.T.A.L.K.E.R/Roadside Picnic Osprey blue book game about ex-Soviet adventurers in some kind of Horrible Place post-Event. A lot of people read Event as Chernobyl-style nuclear disaster, although Roadside Picnic is not at all like that.

For me, I've been Zona Alfa-curious for years, and I'd recently seen tylerisalrightatpainting's really lovely go at the Eureka sculpts, so I was already teetering on the edge. When my friend said he wanted to organise some gaming in 2026, I popped in an order to Eureka (and then another order when they arrived and I realised that I forgot the sniper I wanted). I'm still not convinced my friend will be organised enough for me to make the trip up to see him, but regular guest Mangs says that he can put together a gang, so we'll see. And flaky friend has managed to organise at least one game since I bought these, so maybe I'll eat crow.

Tuesday, 16 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 3/3]

 The last of our coverage of the Battle for the Old City, Galen IV.

Howling Griffons terminators appear in a swirl of octarine

We've been talking about the Badab War day, hosted by Combat Company and organised by the Badab War Reenactment Society. So far, I had one astonishing victory and one crippling loss, with the Secessionists fighting hard for victory - but it was all to play for in the final game of the day. Sweaty, lunch-filled, and tired, we looked over the board.

Saturday, 13 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 2/3]

 Last time on unjust still...

Niijima and her scouts butcher a heavy weapon squad

Last time, I talked about the Badab War Day on 29 November, with photos from my first game. This was the high water mark for my player skill for the day - but I didn't expect to win any games, so I was having a great day.

At the start of the second round, the Secessionists controlled most of the territories of value, including the Governor's Palace -- but would they continue to hold? Alex's Howling Griffons moved into the Palace, trying to take it from... I forget, but I think it was the all-bike Executioners. In orbit, Mantis Warriors were defeated by Howling Griffons, putting the pressure on the ground war below.

Sunday, 7 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 1/3]

 That's so many subheadings.

Theatre Map: Galen IV 'Old Town'
Modified by Andrew Legio for the Badab War Reenactment Society, 2025

On Saturday 29 November, a small part of Sydney was transformed into a bloody battlefield, re-enacting a gore-soaked conflict of the Badab War.

One of the more fleshed-out parts of the Warhammer 40,000 background, the Badab War was expanded from a two-page spread in Rogue Trader's Warhammer 40,000 Compendium supplement into a two-book series during Forge World's short-lived Imperial Armour series. These books were the precursors to what became the sprawling Horus Heresy series. They included detailed examinations of the factions involved, maps, art, supplements for then-current game (6th edition), and since have become a firm fan favourite.

a handful of Warriors, painted for a 1st-edition Kill Team

When I came crawling back into the hobby at the tail-end of 7th edition and decided to paint my very first Space Marine, this was the space I joined. I vacillated between a few choices, settled on a Mantis Warrior, and haven't looked back. (I've looked sideways a lot - I have so many projects - but not back.)

III Squad - I think he's one of the guys in the back.

That first Space Marine is still in the army, although he didn't make it to Saturday's game.

The Badab War Reenactment Society has been intending to run game days, campaigns, and other events for years. For once, this community is actually based in Australia and, while I do not live in Sydney, this means that I am more able to attend. (Well, depending on child care responsibilities!) So when an event was announced for November, I jumped at the chance.

1500 points of Mantis Warriors

The rules were simple enough, as mentioned last time. Either bring a Battlefleet Gothic fleet or 1500 points of 28-mm scale warriors. The rules are Heresy 2.0, using custom-built lists - which is great, as it meant that I didn't waste too much money on the Heresy 2.0 rules, given that I played very few games of it. While I do have a BFG fleet, it's not-yet-painted, so ground soldiers it was. I brought together a list of 'neat stuff that everyone in the Facebook group liked' rather than 'good' or 'strong', and away I went.

One of the first Battlefleet engagements; Howling Griffons engage Mantis Warriors 

We weren't told of the day's missions ahead of time, to help reflect the confused state of affairs on the ground, although we did know a) that the space conflict could affect the ground; b) that there would be some kind of map system; c) that it wasn't intended to be competitive, but narrative (although we could bring special characters).

As the final week approached, we were told that each map would have some special features and would start under the control of each faction. These were the Governor's Palace, Industrial Zone, Alpha & Beta Hab Zones, Space Port, Orbital Defense Battery, and Armoury. Controlling a given territory would give advantages - for instance, controlling the Industrial Zone could give one player (in the whole day, not just on that board) It Will Not Die 5+ to any non-AV-14 vehicle to represent improved repair facilities; that entire faction would also gain +1 to Reserves die. A faction had to control the Governor's Palace in order to win the campaign day, otherwise the best to hope for would be a (bloody) draw.

In the end, my Mantis Warriors didn't wind up using any of the map-based advantages, although I heard from the shouts and chaos of other tables that my allies certainly did.

Saturday, 22 November 2025

After Action Report: Badab War - Preliminary Action

 The Badab War Reenactment Society is hosting a gaming day in Sydney next weekend. I managed to organise exactly one (1) test game...

typical Imperial settlement on the fringes, with a mix of architectures

Well, actually I organised two, but my car literally died (RIP Tilda) on the way to the first game. I think Musterkrux and I are cursed. We talk a lot of talk about fighting men, but have only ever had one game. Such is life.

The game that did manage to go off, thanks in part to a loaner car, was against regular visitor to this blog, Jimmy. He brought his horrible pre-Angel Blood Angels (so just the Blood) as counts-as Space Sharks. Their stripped-back pale grey, blood spattered wargear makes them very effective as the fan favourite mass murderers, as does their combat doctrine emphasising melee - so very little counts-as in his army, and a good test for the Badab game.

why yes, my keyboard is very dusty

My own 1500-point list is about bringing some of the cooler things I've painted, rather than being a 'good' or 'effective' list - further hampered by my army design focused on fluffiness rather than effectiveness. The Mantis Warriors are poorly supplied, after all, so they have antique gear and not a lot of it.

This is Ahazra Redth, a counts-as Casatferrum dread, 5 Tranquility snipers, 2 x tactical squads, a camo Rhino, Predator, scout bikers, devastators, and a Land Speeder Proteus. (Really, what is the point of a Land Speeder Proteus? - a single multi-melta is not a very effective use of 85 points. It looks sick though.)

Jimmy took Tyberos the Red Wake, 5 x Red Brethren, an apothecary, 10 Tac marines, 10 Siege assault marines (ie despoilers), 6 x siege assault marines, deredeo dread with aiolos launcher and tummy heavy flamer and a Land Raider.

The Badab War guys are using the Heresy 2.0 rules, with custom-build lists (with which I have some issues but it's mostly very good). This was a little weird for Jimmy and I, playing 40k using Heresy rules, but also the last edition of Heresy, which we barely were able to touch -- and our last game was the new Heresy. Real Oldhammer confusion, mostly just meaning that we almost entirely forgot about Reactions, except for a couple Overwatches and one movement from me.

Mantis Warriors Tactical squad #2

Friday, 31 October 2025

morten tyrannis: finis (2)

 No, no -- really. Honest.

Lord of Poxes

I know I said that I was finished, but even then I acknowledged that Games Workshop had just announced a new model.

I really like this guy, actually. A lot of the 'new' (it's seven years old...) range is way too over the top with the tentacles and the gloop and the smoke. This fellow is a lot more industrial and grounded, while still having a giant silly backpack and a sword the length of two men. Good times.

Wednesday, 22 October 2025

Project: Folk Horrors

 I think I could turn and live with animals. They are so placid and self-contained. They do not lie awake in the dark and weep for their sins. They do not make me sick discussing their duty to God. Not one of them kneels to another or to his own kind that lived thousands of years ago. Not one of them is respectable or unhappy, all over the earth.
  -
Lord Summerisle, in The Wicker Man

sylvan warband

folk horror warband

If there is no longer a fan of Ana Polanšćak on this earth, light a candle for me because I am dead. I kickerstart almost every single line of hers since I first stumbled over her work a few years ago. I've commissioned a few big ghouls from her for my accidental Flesh Eaters Court project. I love her work so so much. Watching her go from strength to strength, a tremendous pillar of the miniature community - it rules. I can't wait to see what she does next.

Of course, actually painting any of her cool miniatures is another thing entirely. I have decision paralysis, combined with 'how do I use these in a game'. A few months ago, I decided that I was sick of leaving these wonderful sculpts in a drawer, so I sat down and assembled two rough warbands that could work in Mordheim just to structure the decision-making process. And now here we are!

Monday, 13 October 2025

After Action Report: The Softness of Gold

..their gold shall not be able to deliver them in the day of the wrath of the Lord.
   - Ezekiel 7:19

ruins of some now-nameless place

Only a few months after being butchered by Camille's gold-clad enforcers of a soon-to-be-dead king, we have a new edition of Horus Heresy and a new opportunity for the sons of Mortarion to show their mettle. Of course, keeping up with the tradition of me not updating the fucking blog, this battle was back in late August and I have forgotten nearly all of it. Oops.

Death Guard tactical marines deploy

This was the first game of the new edition, hot on the heels of playing exactly two games of the old edition this year. Very excellent timing. That said, Camille and I are het* up about the new edition and both immediately bought a lot of new miniatures for it. I even started painting up a new Centurion, who didn't get finished in time for the game but was polished off that night. That's pretty good.

*ironically

Sunday, 24 August 2025

After Action Report: Blade and Rifle

 I'm not sorry. We had it coming.
   - 'Tech Noir', GUNSHIP

look at this insane detail on one of Mangs's survivors

My regular opponent and now game designer Little Mangs of War has been working on a miniatures- and setting-agnostic ruleset, currently dubbed 'Blade and Rifle' while in development. Originally intended as survivors vs AI zombies, he's started playing around with matched play rules. I offered to help him playtest a match a few weeks ago (Sunday 3 August, for those of you tracking how long it takes me to write up after action reports). I only had to bring my own pudgy body; he provided miniatures, terrain, dice (although I did bring my dice and tape measure) and the ALPHA_1 set of the rules.


The rules themselves are a little more complex than, say, Mordheim, but less complex than, say, Infinity. They are incredibly lethal, though, which makes cover essential - Mangs completely coated the board in bushes, abandoned cars, trees, and fences and I think the game would utterly fail to work with any less terrain.


Models roll to climb or shoot/fight, with number of successes counted. Certain actions need certain numbers of successes to work, but failures don't cancel them out. Sometimes fail means increased fatigue or other resources on the sheet are spent; sometimes they mean that the action is 'wasted'. Running or sprinting has other costs as well, such as limiting turning; overwatching holds your action but if nothing then crosses your line of fire, the effect is wasted.


I enjoyed the rules once we got into them, with a few suggestions added (if you run, you should be able to attempt to leap fences or cross small gaps, but with a test - parkour! - or additional penalties ensue). Once we got into it, the rules became smooth and easy to understand.


Each model got a little sheet. Feedback from me and a few others in our small group has suggested further improvements there - A5 is easier to manage than A4, for instance. Each model is assigned a card from a deck, which is drawn for initiative. This is fun and easy, but meaning that you can't control who necessarily acts in a given moment (like in Bolt Action or Infinity). This gives a feeling of random folks thrown together rather than militaristic discipline, which I like for this game.


Some of my survivors enter the suburbs here. On a 6x4' board, there will be a lot of walking (4") to get to where we're going, but we need to hug cover - weapons have no range limits, just bonuses at closer ranges.

Saturday, 23 August 2025

In the Graveyard of Terrain

 The 'paint undercoated shit' project continues...

Garden of Morr

This set has a pretty bad reputation. The Goonhammer article describes several mistakes one can make when painting it - and that guy has an airbrush. Ana has several criticisms in her old series where she modifies the hell out of hers, criticising the tacky skulls everywhere. Neither of these guys really go hard enough on the damn thing.


I've had mine for a few years now. I got it through that monthly magazine for Age of Sigmar (in which I think it's called a Sigmarite Mausoleum or something) and was initially keen. It's a big kit, it's plastic, and it works really well for Mordheim. Ana had also done a tutorial on buildings which I wanted to use (and I did, along with referencing her graveyard series and her tutorial on verdigris).

You can even see where I'd undercoated it in 2021 and played a game of Mordheim around it. Very suitable for my Undead warband.


Unfortunately, while 'yeah, paint all the stonework, then pick out the metal railings, the skulls, and the vines' sounds pretty easy in theory, in practice it fucking sucks. There is a LOT of stonework, and it's incredibly boring and tedious to grind through, even using washes, sponges, and stippling. And there are so many fucking skulls holy fucking shit.


I only really enjoyed the buildings, where I followed Ana's tutorials pretty closely (including a first experiment with her trademark white-and-black splatter effect) to give the grounds a pop of colour. Maybe I would have enjoyed it more if the initial colouring on the stones hadn't gone so grey.


Anyway, the damn thing is done. It'll make good terrain for Sun Rot, Hag28, Mordheim, or any other horror skirmish game - or even some historicals, if you don't look at it too closely. All the individual buildings are removable from their bases and the whole thing can be split apart to cover more ground.

I have had a little good weather lately, and managed to undercoat a bunch of guys (and some more plastic Age of Sigmar terrain for Mordheim uses), although I have still failed to undercoat my Praetor...

Thursday, 31 July 2025

Project: Imjin War

Those who seek death shall live. Those who seek life shall die.
   - Admiral Yi Sun-sin

Korean 'bushi' for Ronin

Little project, done over I think three evenings. Which is very funny, because I think I bought these like five years ago. Jimmy and I were talking one day about how cool it would be to play Ronin, an Osprey Games blue book for Samurai skirmishes. My interest in samurai-era wargaming is generally muted (although I did watch a bunch of Kurosawa movies last year...) but I've always been interested in the Imjin War - and Ronin includes Koreans!

Most Samurai rulesets don't, by the way, even including Warlord Games recent supplement for Pike & Shotte, Wars of the Samurai. Which is good, in a way, because it means I don't wind up buying an entire Perry Miniatures Korean army only to have nobody to fight.

Anyway, these guys have languished in a box since then, but we were talking about it recently, so I decided to dig them out. I had forgotten that I'd based them on hexes - must have been in an old-school mood.

A brief sunshiney day a few days ago let met get them undercoated, and so these were a nice little bit of 'finishing something off' juice for the brain.

Sunday, 27 July 2025

Project: Hag28

 For a witch stands on the very edge of everything, between the light and the dark, between life and death, making choices, making decisions so that others may pretend no decisions have even been needed. Sometimes they need to help some poor soul through the final hours, help them to find the door, not to get lost in the dark.

    - Terry Pratchett, The Shepherd's Crown

The Hunt of the Death Hag Mother Skaïth

My friend Jimmy is the artist on one of the latest games to come out of the 28 Movement - Hag 28, written by TM Cibelius and currently on Kickstarter. Each player takes on the role of a Hag, be she of the Wode, Death, Desert, Brine. The Hag collects a Hunt of various creatures, and they battle over the soul of local villages, treasures, ancient arcane whatevers. The tone is a mixture of Terry Pratchett, classic folklore, the folk horror trend, and the 'kitbash whatever the hell you like' ethos of the 28 crowd. 

I love the idea, and I love even more the idea of supporting my friends... plus, I have all these horror miniatures I've bought over the years burning a hole in my backlog. So I bashed up a gang and got very lucky a few days ago with some weather clear enough for priming and here we go.

    Hunt of Mother Skaïth

    Mother Skaïth
    Death Hag
    Hex: Death is No Excuse
    Hex: Evil Eye
    Weapon: Basher (wand)

    Terror/Spawn
    Weapon: Basher (or maybe a Poker) (staff)
    Damn Spooky; Make your Entrails your Extrails
    Pretties: 9

    OR if Spawn
    Hex: Nightmare
    Mutation: Where There's a Whip, There's a Way

    Mercenary (x2)
    Heavy armour; Scarred veteran
    Weapon: Chopper (sword & knives or axe)
    Pretties: 4 (each)

    Goblins (x4)
    Ramshackle weapon: Choppers (scratchy claws and rocks)
    My Handiwork
    Mutation: Vicious OR Where There's a Whip, There's a Way
    Pretties: 2 (each)

The above is a 25 Pretty warband based on the 2.0 playtest rules. I think some of the models can be flexible, depending on what's more fun to play with. The Hex Death is No Excuse is a little redundant with the Whip mutation, and similarly with the My Handiwork trait, so we'll see how they interact in a game.

On to the miniatures!

Thursday, 24 July 2025

Old World Army Challenge: VI: Necromunda: Failure Redeemed

 How many subtitles can I fit into a blog post?

ladies doing it for themselves

2023 was the last time I attempted the Old World Army Challenge. I was excited - the first year we were doing Specialist Games, I had all this old Necromunda and Gorkamorka metal to paint up; it was going to be good. Alas, I succumbed to the way of all flesh and only managed to get two gangs painted up - my Skavvies, Smilin' Jack and the Bitter Dregs, and my beloved Pit Slaves, Helreach United Miners, Fabricators, Haulers Local Θ-26/20.

All I managed to get done of the third gang, the March gang, was the four juves. Alas, alack, and other a-words that mean: dangit.

Still, this year is seeing me finishing a couple projects up, and then I was out of undercoated things for those projects, just as winter bit in and it got too cold and wet for spraypainting. I scavenged for some undercoated things to paint - with some success so far - and remembered the Escher gang. Let's fucking go.

The Gleaming Falls Ghasts  
 
Leader: bolter, laspistol, twin knives (170 creds)
Heavy: heavy stubber, stub gun,* sword (200 creds)
Juve: autopistol (40 creds)
Juve: stub gun, sword (45 creds)
Juve: autopistol, club (50 creds)
Juve: stub gun, pick (45 creds)
Ganger: autogun, stub gun (80 creds)
Ganger: shotgun, autopistol (85 creds)
Ganger: bolt pistol, sword, frag grenades (110 creds)
Ganger: plasma pistol, pick (85 creds)
Ganger: twin swords, stub gun* (80 creds)
Ganger: autopistol, sword (75 creds)
Ganger: autogun, stub gun* (80 creds)
Ganger: autogun, stub gun* (80 creds)
Ganger: lasgun, laspistol* (90 creds)
Ganger: laspistol, flail (75 creds)
Ganger: shotgun, sword (80 creds)
Ganger: autogun, sword (80 creds)
 
TOTAL: 1,550 credits 

*or some other kind of pistol; it's in a holster. 

This is enough for a starting gang and a half! I'm only missing three of the original sculpts (the other leader, heavy with a plasma cannon, and the chainsword and autopistol ganger). If I see the other three on eBay or something, I'll have to pick them up.

I went with a relatively classic look, because the original style of the Escher --- well, first of all it, it can't be beat anyway, but it's also one of reasons I got into Necromunda in the first place. Punk glamour in all the right ways, black leathers and bright yellows, with a variety of hair colour that never goes away.

To give myself some guidelines, I decided to follow the original colour scheme a little - if a sculpt was painted with blue hair originally, she got blue hair - but all the hair had to be different. I also tried to keep roughly on theme with the loincloths, but wanted everyone to be unique, so those got played with more.

Also: pink gun casing. Because hell yeah, but also because I want to use pink more often. Shoutout to Stahly at Tale of Painters for doing it first and better.

Thursday, 17 July 2025

After Action Report: Sheepherding in Cist

12 Маиуса 7533 года от сотворения мира

Любимая моя,
Пишу тебе после битвы...

the would-be shepherds meet

Reduced to squeezing slugs for nourishment, our two forces pushed into this slime-green valley, filled with towering pustules, gleaming with noisome sludge, and hungry, open-mawed pools, shifting in trackless swamps. Триста Тридцать Третий Репки Родины, the mighty 333rd Turnips of the Motherland, clashed against the snivelling dirt-eaters of Jimmy's Earl of Slough Feegle's Regiment of Foot.

After literal years of having turnip on the mind, Jim and I coincidentally finished big piles of terrain in the same month and managed to organise a game! Of course, that was two fucking months ago, because my brain then immediately froze on writing the after action report. I gotta work on this.

Saturday, 5 July 2025

Those Who Were Undercoated

 Winter has come, and I am once again unprepared.

Undercoated Family photo

It's too cold to undercoat any of the projects that I want to concentrate on, so I've dug up a handful of already-undercoated models from projects I stalled on - most from years ago - and done a little brushwork on them. Not included here are three models finished from my Age of Sigmar Flesh Eater Courts, because I'm going to do a big project post for those when the whole army is finished. I also have the original Escher gang that I didn't finish for the last Old World Army Challenge I was in, but I haven't been able to do much on those yet.

I'm also working on some terrain, and I'm prepping a bunch of miniatures for when the weather warms up so that I undercoat tons at once. I really ought to plan these things better. Maybe next year...

Sunday, 1 June 2025

Project: It's Still About Turnips

 There were worse things than crucifixion. There were teeth.
   -
Stephen King, The Strand

action shot of the teeth swamp
(in a forthcoming battle report)

Having finished the Death Guard a few months ago, I decided that the next project would be making some terrain for Turnip 28. I've got mountains of terrain-making supplies, but it's something that gives me a lot of anxiety, being so far out of my wheelhouse. I've been planning terrain for the desert board that my Mantis Warriors would fight over for half a decade, accumulated tons of stuff for it, and am frightened like a little baby.

Turnip provides a way to do this kind of work in a fun, relaxing way, knowing that it's okay to screw up -- that's what the mud is for! Of course, it's still taken me like four years to turn teeth and horrible fingers into actual stuff that goes on a board. In that time, the 'swamp teeth' aesthetic has turned into one of the cornerstones of the Turnip 28 vibe. You see it everywhere - well, fuckers, I had the idea very early! Probably not first, but very very early! I'm just chicken!

cyclopean shepherd stands atop a sunken house
(in a forthcoming battle report)

Anyway, the time finally came to bite the bullet. I snuffled through the rulebook and scenario pamphlet that Max has put together and put together a list of core terrain and a few would-like-to-haves. Some of those haven't eventuated (I wanted to build a sunken windmill and a few terrace houses), but I now have a core list of pieces, which will cover the generic scenarios and some of the weirdo ones:

Impassable Terrain (6x6")
Rotting Fish
Drowned Tower

Defensible Terrain (6 x 6")
Sunken House
Ruin

Dangerous Terrain (9x 9")
Finger Forest
Tooth Pits (in three pieces)
Tooth Bog
Normal Swamps but with Weird Guys (in three pieces)

Walls/Cover (6x1")
Regular wattle fences x2
Tooth walls x2

a pus sheep hangs out at the edge of a tooth wall
from - that's right, a forthcoming battle report

As is traditional, I will go through these in the order I actually finished them. As is not traditional, I'll include a bit more discussion on how I made them and include some WIP photos as we go - so this is going to be a long post!

Thursday, 29 May 2025

After Action Report: Reconnaissance in Steel

 A weak sun flitters through the grey dust. Shadows obscure the degraded hills around the township, itself little more than a scattering of concrete blocks hurled against the stone of the settlement like dice cast by a dissolute gambler. An empty god of chance. 

A wasteland planet named for horror fiction is the perfect place for the Canopians to hide a shame that beats in the heart of every liberal empire. Slaves, cast aside for their crimes, labouring to bring minerals to fuel her decadent wealth. Minerals that Lord Ethan would enjoy - but more than that, the labourers sharpen against their bleak stones an urge to revenge that is worth far more than gold or yttrium...

Freetown, Hastur
1100 Lockdown Time 4 May, 30[79]

A couple of weeks ago, Lord Ethan and I decided to throw down again. Actually, we were supposed to play Kill Team, but it's been a while for me and the new rules are different enough that I realised the night before that I wasn't confident in my understanding to play a game. So Mangs was kind enough to pivot twelve hours before deployment to Alpha Strike. A very nice guy.

'Hellhound' in his Archer ARC-2R back-to-back with a Canopian Commando COM-2D

"Remember those scenarios in Mechwarrior 2 where you had to scan enemy buildings?" I said. "Let's do that one with your beautiful city terrain. As you won the last scenario and I have a Recon lance, your pirates can be Defending and my mercenaries employed by the Magistcracy are trying to identify your caches or sympathisers or something and Attacking."

I think the Canopians and Goblin's Paladins are attempting to identify buildings containing partisans loyal to Lord Ethan's Exiles, or possibly access and download caches of information from these buildings - while being careful not to flatten the city. It's a bit much for two entire companies to be going head to head, but I wanted something that felt a bit more tactical than 'can we shoot each other to death'.

Two Exiles assault 'Mechs straddle an administrative building

The scenario is Reconnaissance. This is on p.193 of Alpha Strike but the short version is this: Defender picks 1-6 buildings that secretly are targets. Attacker has to spend a combat round in base contact with a building scanning, or otherwise use an active probe ability (which I forgot). Destroying buildings messes with this, but we avoided shooting them so that's fine. 

If the attacker scans any buildings and finds a target, they get 100 VP. If they find all objectives and get off the board with a lance worth of units, they get a bonus 500VP. If the defenders prevent this, they get 1,000VP.

This is actually incredibly hard for the attacker, as I have to spend half the game not shooting my opponent's 'Mechs. I mean, that's probably fine if I win initiative enough, right? (I win initiative like once all game.)

Exiles assault 'Mechs

Working on this after action report several weeks after the fact, I have once again forgotten most of the details. While reviewing the photos for the blogpost, I further realise that nearly all of the photos taken are of deployment and the literal first turn. I'll do my best with what my 'my child just turned one' brain can manage to sift out.

Exiles Battlemechs take up positions in the mining colony's administrative centre

Mangs set up the board before I arrived at our local game store, as per our tradition of 'first arrives set up' and 'he owns all the 6mm scale terrain'. As he picked a grey landscape, I've since decided that the fight is set on Hastur, a penal colony within the Canopus district of the Magistcracy and therefore deployment distance for the First Canopian Cuirassiers. The terrain is a scruffy village, including a power plant and a sequence of skyscrapers, set against grey hills and open pit mines that look a lot like craters in a different scale.

Today the Cuirassiers deploy their Recon Lance while Goblin's Paladins mercenaries deploy their Command and Fire Lances. 

Lord Ethan's vermin deploy a company worth of ramshackle old spitbuckets that definitely don't beat the tar out of me.

Mining Settlement 37 'Freedom', Hastur

Saturday, 17 May 2025

After Action Report: Resistance Training

 I'm working on a project that's taking longer than expected -- partly because I ran out of mud after procrastinating for four days and then hit the weekend, partly because Arthur has been sick, and then my partner and I were sick, and then Arthur was sick and look parenthood is fun but it never ends.

Bakunin Sectorial (c) Corvus Belli

I have a handful of Infinity models because I've been toying with getting into it for a few years now. My friend Musterkrux is a big Infinity-head, one of Goonhammer's subject matter experts on the game, and he offered to give me an intro game back in early April...

Sunday, 23 March 2025

After Action Report: Perish in the Pit

 The ruins still gleam in the falselight cast by the engines of the gods, the spacecraft blasting the worldlet's atmosphere with artificial light. It gleams on the ancient temples built above the death-water-from-below, shadows obscuring the ancient, pre-Imperial glyphs and ritualised warnings. Pale-armoured warriors cluster in the dead temple, their plate clicking with the sacred signs that the death-water-from-below always whispers around their gods' wargear. The semi-man hisses a ritual of thanks, his bristling fur colouring with the proximity to the old, old water. The gods war, and death comes. His will be a place of honour once again.

the battlefield. some Death Guard are deployed

Another skirmish last Sunday, a 1000-point game of Horus Heresy against my old friend Camille, last seen in Vicchièneche, one of the chief cities of Saint-Saëns, where their Sisters of Battle were slaughtered by (but defeated!) by the Death Guard. This fight was ten thousand years earlier, with their Adeptus Custodes against my (less mutated) Death Guard.

Death Guard

Siege-Breaker, power axe, combi-flamer, phosphex bombs.
Contemptor with assault cannon, fist, twin-linked bolter
14 Tactical Marines with attached Apothecary
14 Tactical Marines with attached Apothecary
7 Marines with missile launchers

Adeptus Custodes

Helena
Several Squads of Guard
Contemptor with Spear Thingy

We set up the terrain, sort of accidentally creating a ruined temple with several crumbling fortifications and the War creeping in on the grounds. We were joking around that the temple seemed to have once been a nuclear reactor, and the lake and river had formed from the pool - so that's the setting now. Some pre-Dark Age nuclear site that had fallen into ruin and become a place of worship and that civilisation had itself collapsed, and then Compliance and now civil war. 

It's fun making maps and then accidentally creating layers and layers of history to a place.

look at this huge battlefield we don't use (spoiler)

Thursday, 13 March 2025

After Action Report: Revenge!

 Reylissa brushed away the still-blistering scrap of pseudofabric. It was warm, wanting to glue itself to the back of her glove, but she shook it away, scowling as it disintegrated into ash. Danika hadn't really needed to torch the thing - it was no face-hugger - but the thick-armed heavy liked burning things. The juve squinted across the ruined stonework they were crossing at their ward. This von Cage, dressed in robes and carrying a very fine staff. There was something Danika should burn. The old man stank of blood, even to Reylissa's inexperienced nose for these things. But he also stank of money, so here she was, escorting the old fool through the rotting domes of Rustwater Gulch...

deployment - a long-abandoned dome

This Sunday just gone, I had my second game of 2025 against long-time usual opponent Mangs, half of over half the battle reports here. I should make some more friends.

Mangs is always a good opponent, generously letting me take lots of photos and notes on our games. This was Necromunda, an opportunity for me to finally bring out the ex-Slave Ogryns which I painted -- in 2022, sweet lord. These are a really fun gang to use, being incredibly daft (as we'll see) but also very hard to stop (as we'll see). Plus, Necromunda is always a great game, especially if you play it like Mangs and I do - starting gangs only, no fucking Tactics cards, relatively WYSIWYG. I'm sure we'd both like to do a campaign one day, but this style avoids a lot of the Modernhammer problems with the game (scale creep, Tactics cards, etc).

Mangs brought Valeria Sly and the Nightshade Crew, who we've met before over in Ghast Grove:

Nightshade Crew

The mission? Escort Guilder agent von Cage. Should be easy money, unless there are ex-slaves in the area who are looking for revenge...

Kanathion von Cage (from Mangs's collection)

Saturday, 8 March 2025

Project: Kúrekar

 The nature of the country was, as they thought, so good that cattle would not require house feeding in winter, for there came no frost in winter, and little did the grass wither there. Day and night were more equal than in Greenland or Iceland.
  - from Grænlendinga saga

heathen cowboys

About a year ago, a friend of mine went off the deep end about cowboys. He had some criticisms of Dracula America's timeline and setting (which I'm still not clear about - I'm looking forward to doing some Congregationists once I can convince someone in this town to play it with me), so he pitched a different kind of weird west occult horror game.

I, mostly joking, suggested a Viking cult gang, like some sort of half-century early Heathenry movement, or as if the German Romantics got started early, or if the Norse settlement in Newfoundland had survivors who then wound up in... America? for some reason. It wasn't a very serious suggestion, but I did have a box of cowboys (I really do want to do Dracula's America!) and a ton of Viking bits, so - why the hell not. Let's bash up some silly cowboys, a berserkers with a six-shooter, that kind of thing.

A year later, my friend is no closer to rules or a coherent campaign but, despite my generally slow pace and a thousand other things to do, I spent this week painting up the warband. At the bottom of this post are some notes on converting them to Dracula's America, too.

It got the unpainted miniatures outta my head, I get to show up my friend, and it's a palate cleanse from a ton of grimy future space marines. Pure victory.