The ruins still gleam in the falselight cast by the engines of the gods, the spacecraft blasting the worldlet's atmosphere with artificial light. It gleams on the ancient temples built above the death-water-from-below, shadows obscuring the ancient, pre-Imperial glyphs and ritualised warnings. Pale-armoured warriors cluster in the dead temple, their plate clicking with the sacred signs that the death-water-from-below always whispers around their gods' wargear. The semi-man hisses a ritual of thanks, his bristling fur colouring with the proximity to the old, old water. The gods war, and death comes. His will be a place of honour once again.
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the battlefield. some Death Guard are deployed |
Another skirmish last Sunday, a 1000-point game of Horus Heresy against my old friend Camille, last seen in Vicchièneche, one of the chief cities of Saint-Saëns, where their Sisters of Battle were slaughtered by (but defeated!) by the Death Guard. This fight was ten thousand years earlier, with their Adeptus Custodes against my (less mutated) Death Guard.
Death Guard
Siege-Breaker, power axe, combi-flamer, phosphex bombs.
Contemptor with assault cannon, fist, twin-linked bolter
14 Tactical Marines with attached Apothecary
14 Tactical Marines with attached Apothecary
7 Marines with missile launchers
Adeptus Custodes
Helena
Several Squads of Guard
Contemptor with Spear Thingy
We set up the terrain, sort of accidentally creating a ruined temple with several crumbling fortifications and the War creeping in on the grounds. We were joking around that the temple seemed to have once been a nuclear reactor, and the lake and river had formed from the pool - so that's the setting now. Some pre-Dark Age nuclear site that had fallen into ruin and become a place of worship and that civilisation had itself collapsed, and then Compliance and now civil war.
It's fun making maps and then accidentally creating layers and layers of history to a place.
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look at this huge battlefield we don't use (spoiler) |
We rolled the weirdest (and for my list, worst) deployment, Ambush. A circle in the centre of the board, with the 'attacker' coming in from the edges. Camille beat me in every pre-game roll, damn their eyes, and so got to come in hard and fast.
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another short of this nice field |
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Helena and her Guard |
Camille's Custodes are pretty nice to look at, painted in the standard gold, reds, and blue accents. I also like that they are Woke and have a Female Leader. Fuck you, nazis.
I did at least get to deploy in cover.
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faces of bystanders blurred because of poor photography, not out of respect for privacy |
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really, they're all 'dreads' because i dread fighting them |
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Helena and her pals |
THE GAME
I forgot to note the turns in my notes, and I can hear Arthur waking up, so please excuse the rather simplistic rendition of the game. It occurred very quickly anyway, so this post is mostly to allow some photos.
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fun photography though |
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+ + + DIE + + + |
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hop down a level, lads |
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may we come in and offer a copy of the Watchtower (that joke would work better with Deathwatch) |
The Custodes come in to kill my remaining Tactical Squad, the dread killing two with its laser gun while we do a wound to the Custodes Guard squad. I don't have high hopes for the combat itself.
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fight fight fight |
I'm right to despair. While the marines do wound a Guardsman (I think killing one!), the Custodes' squad leader decapitates my sergeant in a challenge and their brothers kill eight other Marines; we break and are immediately Sweeping Advanced to death.
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phosphex bombs! |
Helena does, of course, immediately tear the heart out of my Contemptor's near-dead warrior. The game is effectively over, of course, though I do try to see if I would kill anything in the next turn. I fail to even scratch Helena with phosphex bombs and krak missiles. Camille and I agree that there is nothing left to do but pack up and shake hands again.
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