Thursday, 5 February 2026

After Action Report: Second Squats

 I have noticed that a cat will turn up her nose at a piece of meat if I hand it to her, but she will devour it with gusto if she has "stolen" it. The meat is the same, but the difference lies in the predator's delight in recognizing itself.
   - Ernst Jünger, Eumeswil

Ruins of Saint-Mina-Outre-Eaux, Finistère

Scouting action, withdrawal, feint, cautious probe, flattening artillery barrage, feint. The bastards were dug in pretty well - a tacky and reductive thought, not worthy of the son of a pâtissier - and so far the Guard had been unwilling to commit fully. Nobody wants to try and dig out a 'dwarf.

Command was getting impatient with the slow pace. Finistère was as fringe a world as the name implied. Once at the outstretched fingertip of Imperial colonisation efforts, the rotting world had been left to ferment by the contraction of the empire from coreward space since the sack of Badab. This was the first Commissar the world had seen in three generations, most like.

And now here he was, crawling his delicate son-of-a-pastry-chef arse through some backwater grass analogue that reeked of petrichor and ozone and whatever the hell those abhumans used in their anti-plant munitions, Betsy hooked over one shoulder. The Saint-Saëns CXLIV had brought in their ratling auxiliaries, along with a platoon of hulking "Southers" from Đại Du'o'ng. Who knew if those pale barbarians even had a regimental number. It wasn't like they had uniforms -- wait. Was that a motortrike engine?

No whole-of deployment photo, oops.
I deploy on the left of this photo!

Friend of the blog Mangs has a new 6'x4' table and when I asked to help him break it in, he suggested a game of second edition! Neither of us have played a game of second in decades, but he still has all his templates and cards and such, while I've painstakingly reacquired the rulebooks (no templates, though) - so why the hell not?

I suggested some initial minor modifications to the Squats army list in Codex: Army Lists to bring them more in line with the Rogue Trader-era Brotherhood list, as that's what I've been using to organise my collection (as per my old tumblr post on the subject), to which he readily agreed. I then counted up more-or-less what I have painted and arrived at 1560. Mangs put together about the same in Imperial Guard (he didn't deduct points for stripping the Leman Russes of heavy bolters) and we were off.

We avoided psykers to keep it simpler, still got half the rules wrong (Leman Russes have targeters! and I probably had my bikes do hit and run attacks very wrong!), and used way too much terrain, as we usually play each other in skirmish games.

But we set up, deployed, and played all four turns with very infantry-heavy armies in around three hours flat and had a blast (sorry) the whole time. Hell yeah. Second edition is back, baby.

Elements of the CXLIV approach through the ruined city

The board uses all terrain. I went a bit nuts setting it up, excited to play, which actually meant we barely engaged with each other at all - line-of-sight was close to impossible. Oops. 

auxiliaries

Deployment was the classic 12" in, 24" apart. I think there was supposed to be some gaps at the sides, now that I'm writing this, and I'm not sure we did that. Anyway.

We drew Mission Cards in secret and only revealed them at the end. I had Engage and Destroy (extra VP for kills), while poor Mangs got Dawn Raid - in an army with no cavalry or transports. Yikes.

Thunderer squad and Trike

Guard advance

Brotherhood troops advance, supported by Guild bikers

jungle foliage spilling from the ruined power temple

Mangs won the first turn and chose to advance as much as he could into the field, firing Leman Russ cannons on the way and laying down what fire he could. 

I took most of my photos during the Mangs's first turn, as usual

One of his rocket launchers missed and then rolled the HIT + MISFIRE on the scatter dice, resulting in the weapon team being incinerated. Incredibly funny moment on the first turn, and a real sign of the rest of the game.

Warlord and hearthguard

Other than that, the initial fire was fairly minor, as to be expected.

Guild trikes watch the Leman Russ in the distance

On my own turn, my two Guild trikes targeted one Leman Russ. It was my intention to go hard on this flank, kill the one 'Russ, and then go through enemy lines to kill the other. That... did not happen. These two did manage to blow its tracks off, but failed to penetrate the turret or hull...


A lucky shot of Mangs had killed two of the thunderer squad. They failed their morale - on an eleven. I would go on to roll exactly an eleven for every single rally attempt for four turns of the game. At a stroke, a good chunk of my 'kill Imperial Guard en masse' was rendered ineffective for the rest of the game!

the tank, the tracks burning, slams toward the killer trikes

So while I had crippled the tank, it slewed to my right, slammed forward, and ended with the still-functional turret pointing directly at my trikes. Not ideal!

elements of the 'Southers' come down the shelled main street

This is the pattern for the rest of the game. I played far too cautiously, moving slowly (even for dwarfs even for dwarfs moving through terrain - hey, remember when terrain actually affected games? we do now), while Mangs was frustrated from being able to lay down a fusillade of fire from his guys.

the surviving Leman Russ take up position as a turret

That said, lasguns were actually intimidating in this edition - that -1 to armour saves means that flak armour means nothing. While single shots seem less effective than the variants on Rapid Fire from Third Edition onwards, the fact that everyone gets fewer shots and fewer dice are rolled means that we moved along at a pretty quick clip. 

guardsmen move forward,
secure in the shadow of the overgrown Cathédrale Saint-Mina-Sanguinor de Eedrafór

bugger

Regrettably, the crippled Leman Russ did indeed get to annihilate one of the trikes with his oversized gun. At point blank range, the funniest thing to do would be to have it scatter back onto the tank but, alas, it was some very dead space dwarfs. The bike then went out of control directly into the tank, meaning we got to look up the ram attack rules (bikes are bad at it, don't do it with bikes).

kablooey

Of course, on my turn, the other trike blew the thing to hell. The turret flew into the air and landed among a squad of Saint-Saëns's finest. Technically it landed on an empty square, but Mangs insisted that we treat the turret as a footprint and roll to see who got squashed, incapacitating or killing several brave baseline humans. Hell yeah.

spilling out of the ruined cathedral

My bikers zoomed forward through the ruined street. Initially, I thought that I had to entirely avoid difficult ground, but it turns out that bikes can move through it at the slower speeds I was using in this busy board. I realised this after one of them failed a skid test and blew himself to pieces, of course. \m/

At any rate, they pushed down the middle, firing twin-linked bolters into guardsmen and tanking a surprising amount of fire - having to roll to hit the rider saved a lot of them, and then T4 is very good. Feels bad that they don't get armour against the lasgun -1 though! dang!

On the other hand, the leader of the squad took a battlecannon hit which only damaged the bike's controls (a roll I then passed every turn) because we randomised for 'other locations' and he wasn't it. That doesn't seem intuitively right (surely the template hits everything under it?) but hey, that's the ruling we went with.

avenge our tanker brothers! take aim!

The surviving trike lost his driver that way. It wasn't clear to us in the rules in that moment when 'the gunner may take over', so I just decided that happened immediately. A viable vehicle was more important to me than maybe getting another shot off with the multi-melta (a mistake, it turned out).

autocannon team

I was so afraid of this autocannon team that my squad of dwarfs on the left flank hung back way too much to avoid it. On turn 3, it did jam and then I finally moved forward and shot it to death. Good deployment, though.

scatter dice?

At some point, the crane fell over so we decided that the ongoing fighting was too much for it and it became some broken terrain that a squad of my dwarfs could infest and start shooting back at the humans spilling out of the ruined cathedral. This is a very bad photo and I don't remember why I took it.

cool photo, stupid decision

We did some ramming with the bikes and trikes, mostly so I could play with the hit-and-run rules, which we made a bit of a mess of. I thought the vehicle would stop, have the engagement in the combat phase, and then continue - actually, you move it the whole way, but have the exchange out of sequence. It's also not clear if you can keep having mini combats as you move through a squad. No, right?

Also as I write this it occurs to me that you probably aren't supposed to just go 'through' the enemy model? But if you don't take it out, do you stop? I think I need to re-read those rules more carefully.

Anyway, the sergeant of this squad stepped to one side very smoothly and decapitated the driver, sending the trike careening off in the next turn. Dang.

FOR THE GUILD

The bikers had better luck, gunning down (you do still shoot right) and squashing humans. The leader here crushed one guy with his power glove, which was very satisfing, and would later set someone on fire with his hand flamer.

Leman Russ very effective as usual - that's several 'Southers' under there...

The human fire did take out a couple of bikes - and a few in the succeeding hit-and-run turns, but the Leman Russ only managed to murder half a squad of not-Catachans. Great work, fella.

these motherfuckers

As usual, I didn't take as many photos in the latter half of the game - I had to get back home at least close to the end of naptime, so that my partner didn't have to solo parent all day. But I couldn't leave home without a photo of these god damn motherfuckers who rolled 11s for every single leadership test all game. The other Thunderer squad getting bogged down in a forest or behind a tank - that's on me for not being good at games. These guys? Deployed relatively well? and then cowered in cover after losing only two men? back to canary duty for you bastards.

ahem

On the last turn, I finally got some squads into position to fire and killed most of the ratling squad and sufficient members of other squads to force a few leadership tests. Most of them were passed (including the brave ratlings, who had killed a biker!), but combined with the bikers going hog wild in the middle of the board (although they did lose their leader to the command squad plasma gunner), I think that the initiative had started to turn in favour of the Brotherhood.

my shadow helpfully adding some contrast

In hindsight, I should have pushed forward more everywhere. Squats aren't as tough as you think, so a lot of my hesitation was justified, but even a couple of dead wouldn't have slowed them down too much. The unlucky Thunderer squad aside, most of them would have been able to handle a few dead friends in return for actual engagement. But that's something for next time...

We both had a blast. While I can't contribute this battle report to the Siege of Brakkar Chain, the fact that there are crazy global campaigns like that, a bunch of other folks, and the regular, traditional old men of the #oldhammer movement means that Second Edition is weirdly making a real resurgence.

While the Squats aren't one of the Big Projects I'm hoping to finish this year, it was very exciting to get them onto the table. Mangs and I hope to do a lot more in this vein, maybe even coming up with a campaign - ah, the traditional 'we had one game, let's plan way too big and get overwhelmed and do nothing', just like the old days...

Warmaster Gorun, Mjǫllnir Brotherhood, Fourth Grand Clan Army

Repulsed. A bad word, but the only one that was apt. Blood and technology spent against the half-human bastards, and for nothing -- worse than nothing. Word came from Command that they were withdrawing. They had 'shewn the eagl'd flag', issued a reprimand in mettle, and that was sufficient. Finistère had ceased to be an imperial asset for long enough that it was not even to be recorded as a campaign loss against the record of the CXLIV. 

Although, there was a worrying rumour in the officers' channels that the withdrawal was, i'faith, a redeployment - some trouble on the homeworld herself, that some thing had come to her alkaline oceans and wild rivers . Élisabeth grew warm in his hand. Rumours. "The tongue is also a fire," he murmured, "a world of evil."

Far from Finistère, the Maelstrom smiled.

Friday, 23 January 2026

Project: Scabby Terrain

On moonless nights, when the air is still, vessels from across the Turnip world disappear, sucked down the rusty plughole of death to a forgotten ship’s graveyard far below the world known as the Abyss.
   
- Scabz, Apocrypha_Now and Max Fitzgerald

normal oil refinery

Ages ago, famous internet miniatures weirdos Max Fitzgerald and Apocrypha_Now collaborated on a game of rusted hulks fighting each other on an oil-slicked black ocean. It's called SCABZ. I got very excited about it, along with the new Turnip-universe game Max was working on called Swill - and then Swill got put on some kind of indefinite hiatus and I lost a lot of emotional impetus.

I still haven't built the ships I intended to buy, although I have gone through a lot of cans of fish.

But, somewhat unusually for me, I did build a lot of scenery first (wild, I know). Some of it I mentioned in my year-in-review for 2025, where I decided not to count it until I finished the final piece. Which I did, a few weeks ago. It's the normal oil refinery, above.

Scabz calls for 3-7 pieces of terrain measuring roughly 5”x 5”, representing wrecked ships, sunken row houses, corroded naval mines, decaying docklands or islands of rotting fish. I've made:

Saturday, 17 January 2026

Project: Wet Ømens

 I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite.
   - "Dagon", H.P. Lovecraft

Church of the Fleshkeeper

Welcome back to another installment of "I made a small warband as a break from my larger projects." This time, it's a gang of horrible fishy friends for Ømen Tide. Created by Paolo Boracchi and Simon Schnitzler, two of the luminaries of the Inq28/weirdos-on-Instagram world, Ømen Tide is a tiny skirmish game of salt-soaked body horror, religious fanaticism, and that icky feeling you get if you accidentally touch seaweed while at the beach.


I found the aesthetic and the inq28-inflected 'make your own' bit as inspiring as always - plus, technically, you only need three models for a warband. I got carried away and made a miniature of every role in the Church of the Fleshkeeper, but I do have some things wrong with me.

I may even make a terrain board, but only if I wind up doing a Mordheim-y waterfront - I've got too long a to-do list to commit to that sort of thing... discipline is boring

Sunday, 11 January 2026

Repost: After Action Report: Skirmish on Qyzylqum XLII

+ + + TRANSMITTED: Ootheca
+ + + RECEIVED: Badab Primaris
+ + + DESTINATION: CLASSIFIED
+ + + DATE: ERROR. Ref. 00-00-0-CHRN/1
+ + + TELEPATHIC DUCT: Zechariah-n008808
+ + + REF: Inq/06048102||0891-40-42/MNRN
+ + + AUTHOR: CLASSIFIED
+ + + SUBJECT: Qyzylqum XLII, Skirmish, 880.41
+ + + METADATA: Mantis Warriors; engagements; Malachi; heretic astartes; renegade astartes...
    Cross-ref extended metadata file 0891-40-42/MNRN-α
+ + + ACCESS GRADE: Sangria

+ + + Thought for the Day: Non vi, sed verbo + + +

+ + + ACCESSING + + +



c.880.M41, the Maelstrom. Nomadic space pirates which had been using the Sinistral Gate to launch raids on Imperial shipping were growing bolder and more savage in their attacks. Intelligence from Ordo Hereticus quisling units among pirate factions report the growing spread of Chaotic influence. Several bands of human and sub-human renegades had fallen under the sway of demagogues spreading the worship of Malachi the Surly, a Daemon Prince of Khorne and Wielder of theBanesword (cf the Cruor Event; the Caedis Incident; Sanguis VII; the Neco City Massacre;
+ + + ERROR: REFERENCE FILE IN EXCESS OF MEMORY
+ + + TERMINATE SERVITOR AND RE-ACCESS + + +

+ + + ACCESSING + + +

Wednesday, 31 December 2025

2025 in Review: Literature

 Alright, let's do it. Last day of the year!

2025: In Books

Last year was a little tough. Lots of life stuff. This year, despite everything, I somehow managed to do way better in terms of reading. I think having a regular pattern helps, making sure I prioritised reading helped, but also I read some really fucken cool stuff this year. I experimented with Scandi-noir, I read some things I'd been meaning to read for years, yeah. Good things.

Rules

Only physical books count - the rare audiobook or ebook do not - and neither do graphic novels, nor any re-reads. A 'book' is defined as the thing between two covers - so an omnibus of three novels and two short stories still only counts as one book.

I think that for 2026, I'll drop the graphic novels not counting part. Not counting them means that I have a small but growing unread pile - and they take about as long to read as a short novella anyway, and those count.

For the past couple years, I read in a pattern:
  • No more than 1-in-5 books can be a franchise tie-in novel.
  • At least 1-in-5 books must be authored, co-authored or edited (for anthologies) by a woman. 
  • At least 1-in-5 books must be in translation. 
This results in a cycle of Woman-Translation-Franchise-Free Square-Free Square. It's fun to have a pattern - and ensured I read at least 20% of female authors, something that's challenging when you read books with dragons on the cover - but this year, I did something a little different.

Because January 2025 had accidentally had a theme of 'women and books in translation', I decided that each month would have a theme, mostly with really stupid and painful pun titles. I'm going to put each month below the cut, if you want details.

2025 Results

Everyone loves an analysis. How did we do in 2025? Did dropping the cycle rule make a difference? 

Total: 83 books (up from 35 in 2024)

Women: 34 books - 41% (up from 37% in 2024) [+1 NB]
In-Translation: 25 books - 30% (up from 20% in 2024)
Tie-in: 6 books - 7% (down from 20% in 2024)

Works in translation: 1 Arabic; 1 Danish; 3 French; 1 Old French; 1 German; 1 Greek; 1 Hungarian; 4 Icelandic; 6 Japanese; 1 Russian; 1 Serbo-Croatian; 1 Sumerian; 1 Swedish; 1 Yoruba; and 1 anthology with various languages of Africa.

So... pretty good. I read more women, I read more translated works (although having a 'noir' month combined with 'get into Scandinoir' made that pretty easy), and I read fewer Warhammers. An excellent result.

Unfortunately, my shelves are now groaning with unread books that either didn't fit into their monthly categories or otherwise have been deprioritised, so I have a feeling that for 2026 I may drop the rules... we'll see...

Okay, who wants to see some truly stupid monthly themes?

Tuesday, 30 December 2025

2025 in Review: Miniature Wargaming

 Well, I'm not going to finish anything in the next 27 hours, so let's wrap it up.

currently on the mat

My son's beautiful eyes still glow in the daylight, don't you worry about that, but now that he's running around and not a little potato baby I am less willing to post photos on the blog. Other than that, this has been as crazy a year as everyone always complains in these things - changed roles at work, juggling parenting and a far more stressful role (and for less pay, thanks inflation) without the ability to work as flexibly (see parenting) has meant that finding time for hobby things is very hard.

Also, I tried to be a bit more disciplined than usual, as mentioned in 2024's wrap-up post. How did that go?

Monday, 29 December 2025

Project: Exclusive

Sometimes I ask myself, what the hell are we all running around for, anyway? To make money? But what the hell do we need money for if all we do is run around making it? 
   - Arkady and Boris Strugatsky, Roadside Picnic

sorry about the square crop. stupid instagram

Remember back in March when I painted those silly Ásatrú cowboys? Well, my lovely friend has since convinced several of us that this time he really will do it, and this time it's Zona Alfa, the Metro 2033/Stalker/S.T.A.L.K.E.R/Roadside Picnic Osprey blue book game about ex-Soviet adventurers in some kind of Horrible Place post-Event. A lot of people read Event as Chernobyl-style nuclear disaster, although Roadside Picnic is not at all like that.

For me, I've been Zona Alfa-curious for years, and I'd recently seen tylerisalrightatpainting's really lovely go at the Eureka sculpts, so I was already teetering on the edge. When my friend said he wanted to organise some gaming in 2026, I popped in an order to Eureka (and then another order when they arrived and I realised that I forgot the sniper I wanted). I'm still not convinced my friend will be organised enough for me to make the trip up to see him, but regular guest Mangs says that he can put together a gang, so we'll see. And flaky friend has managed to organise at least one game since I bought these, so maybe I'll eat crow.

Tuesday, 16 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 3/3]

 The last of our coverage of the Battle for the Old City, Galen IV.

Howling Griffons terminators appear in a swirl of octarine

We've been talking about the Badab War day, hosted by Combat Company and organised by the Badab War Reenactment Society. So far, I had one astonishing victory and one crippling loss, with the Secessionists fighting hard for victory - but it was all to play for in the final game of the day. Sweaty, lunch-filled, and tired, we looked over the board.

Saturday, 13 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 2/3]

 Last time on unjust still...

Niijima and her scouts butcher a heavy weapon squad

Last time, I talked about the Badab War Day on 29 November, with photos from my first game. This was the high water mark for my player skill for the day - but I didn't expect to win any games, so I was having a great day.

At the start of the second round, the Secessionists controlled most of the territories of value, including the Governor's Palace -- but would they continue to hold? Alex's Howling Griffons moved into the Palace, trying to take it from... I forget, but I think it was the all-bike Executioners. In orbit, Mantis Warriors were defeated by Howling Griffons, putting the pressure on the ground war below.

Sunday, 7 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 1/3]

 That's so many subheadings.

Theatre Map: Galen IV 'Old Town'
Modified by Andrew Legio for the Badab War Reenactment Society, 2025

On Saturday 29 November, a small part of Sydney was transformed into a bloody battlefield, re-enacting a gore-soaked conflict of the Badab War.

One of the more fleshed-out parts of the Warhammer 40,000 background, the Badab War was expanded from a two-page spread in Rogue Trader's Warhammer 40,000 Compendium supplement into a two-book series during Forge World's short-lived Imperial Armour series. These books were the precursors to what became the sprawling Horus Heresy series. They included detailed examinations of the factions involved, maps, art, supplements for then-current game (6th edition), and since have become a firm fan favourite.

a handful of Warriors, painted for a 1st-edition Kill Team

When I came crawling back into the hobby at the tail-end of 7th edition and decided to paint my very first Space Marine, this was the space I joined. I vacillated between a few choices, settled on a Mantis Warrior, and haven't looked back. (I've looked sideways a lot - I have so many projects - but not back.)

III Squad - I think he's one of the guys in the back.

That first Space Marine is still in the army, although he didn't make it to Saturday's game.

The Badab War Reenactment Society has been intending to run game days, campaigns, and other events for years. For once, this community is actually based in Australia and, while I do not live in Sydney, this means that I am more able to attend. (Well, depending on child care responsibilities!) So when an event was announced for November, I jumped at the chance.

1500 points of Mantis Warriors

The rules were simple enough, as mentioned last time. Either bring a Battlefleet Gothic fleet or 1500 points of 28-mm scale warriors. The rules are Heresy 2.0, using custom-built lists - which is great, as it meant that I didn't waste too much money on the Heresy 2.0 rules, given that I played very few games of it. While I do have a BFG fleet, it's not-yet-painted, so ground soldiers it was. I brought together a list of 'neat stuff that everyone in the Facebook group liked' rather than 'good' or 'strong', and away I went.

One of the first Battlefleet engagements; Howling Griffons engage Mantis Warriors 

We weren't told of the day's missions ahead of time, to help reflect the confused state of affairs on the ground, although we did know a) that the space conflict could affect the ground; b) that there would be some kind of map system; c) that it wasn't intended to be competitive, but narrative (although we could bring special characters).

As the final week approached, we were told that each map would have some special features and would start under the control of each faction. These were the Governor's Palace, Industrial Zone, Alpha & Beta Hab Zones, Space Port, Orbital Defense Battery, and Armoury. Controlling a given territory would give advantages - for instance, controlling the Industrial Zone could give one player (in the whole day, not just on that board) It Will Not Die 5+ to any non-AV-14 vehicle to represent improved repair facilities; that entire faction would also gain +1 to Reserves die. A faction had to control the Governor's Palace in order to win the campaign day, otherwise the best to hope for would be a (bloody) draw.

In the end, my Mantis Warriors didn't wind up using any of the map-based advantages, although I heard from the shouts and chaos of other tables that my allies certainly did.

Saturday, 22 November 2025

After Action Report: Badab War - Preliminary Action

 The Badab War Reenactment Society is hosting a gaming day in Sydney next weekend. I managed to organise exactly one (1) test game...

typical Imperial settlement on the fringes, with a mix of architectures

Well, actually I organised two, but my car literally died (RIP Tilda) on the way to the first game. I think Musterkrux and I are cursed. We talk a lot of talk about fighting men, but have only ever had one game. Such is life.

The game that did manage to go off, thanks in part to a loaner car, was against regular visitor to this blog, Jimmy. He brought his horrible pre-Angel Blood Angels (so just the Blood) as counts-as Space Sharks. Their stripped-back pale grey, blood spattered wargear makes them very effective as the fan favourite mass murderers, as does their combat doctrine emphasising melee - so very little counts-as in his army, and a good test for the Badab game.

why yes, my keyboard is very dusty

My own 1500-point list is about bringing some of the cooler things I've painted, rather than being a 'good' or 'effective' list - further hampered by my army design focused on fluffiness rather than effectiveness. The Mantis Warriors are poorly supplied, after all, so they have antique gear and not a lot of it.

This is Ahazra Redth, a counts-as Casatferrum dread, 5 Tranquility snipers, 2 x tactical squads, a camo Rhino, Predator, scout bikers, devastators, and a Land Speeder Proteus. (Really, what is the point of a Land Speeder Proteus? - a single multi-melta is not a very effective use of 85 points. It looks sick though.)

Jimmy took Tyberos the Red Wake, 5 x Red Brethren, an apothecary, 10 Tac marines, 10 Siege assault marines (ie despoilers), 6 x siege assault marines, deredeo dread with aiolos launcher and tummy heavy flamer and a Land Raider.

The Badab War guys are using the Heresy 2.0 rules, with custom-build lists (with which I have some issues but it's mostly very good). This was a little weird for Jimmy and I, playing 40k using Heresy rules, but also the last edition of Heresy, which we barely were able to touch -- and our last game was the new Heresy. Real Oldhammer confusion, mostly just meaning that we almost entirely forgot about Reactions, except for a couple Overwatches and one movement from me.

Mantis Warriors Tactical squad #2