Friday, 20 March 2026

Those Animals: Baggage

Share the load.

green transportation alternatives

I haven't gone anywhere, I just haven't had much to share. It's been either too hot or too wet to paint, and I'm so busy at work - and consequently exhausted - that I haven't been able to schedule any games. But I have assembled, cleaned, and based a ton of new additions to the civilian project (and just in time to receive more Colony 87 from another kickstarter too, so I feel very embarrassed not to have done the last one...) -- and last week I was finally able to get out the spray undercoat. There are a couple of different things in train.

Let's start with a baggage train, eyyyy

normal yaks

When I made up my neo-camels ages ago, I hinted I would get the Copplestone yaks as well. I did. And it turns out they have separate heads, so I instantly thought of a cool conversion idea! And then they sat in my civilian drawer for ages and ages and ages. I am so undisciplined.

Anyway, I've done them now and they rule.

lobotomised yak-man

Look at this poor bastard. As if being servitorised wouldn't be bad enough.




The others are just skull faces. Does this mean there's still a brain in there, guiding them? Or has the meat been replaced with wires? I'm not interested in answering that. 



These were fun as hell. I do wish I'd pushed the fur a bit more, though. 


What was next? Oh, right.

dinosaur

This guy has been rattling around in that drawer for ages. I can't even remember where I got him - I think it was the same company as a lot of other tiny critters. He's almost certainly intended for 15mm, as his howdah is very small. It was also a rough as hell cast, almost more flash and damage than sculpt. Luckily, the tiny baggage was mostly clean.


Those issues put me off working on him for years, though. Every time I looked at him, I thought about maybe cutting away the howdah entirely, having to do some resculpting work to cover the roughness... ugh, I would get annoyed and put him back.


But! In the spirit of just getting things done, I decided it was time to just do my best on him and then move on. He was, after all, just glorified terrain - not exactly intended to be a display piece. So I carved up the resin, undercoated him and --- and then I had a vision! Pink and green! YEAH


Not quite as pale as the vision, in the end (I always wimp out on painting pale colours), but he looks great. He also fits in with the rest just fine. Can't wait to ambush the convoy!


Okay and one last set of chaps for this one...

mootants

Mootants! Three of 'em, one with baggage and two... I dunno, spares or meat or to be put in a pen somewhere. Better to paint them all together, even if they don't quite fit the theme of the post.

These are by ThunderChild Miniatures. They used to be sold by Old School Miniatures, but those guys have since refocused their range, so I'm not sure where they are now. Old mate does his stuff digitally now, though, so if you're into that you can probably print your own.

mooarrrgh

These were really fun to paint. They were my test for Colour Forge's Hydrax Brown spray (which is great, by the way). Then drybrushes and/or layering with Dryad Bark > Tuskgor Fur > Bugman's Glow with the top layer Cadian Fleshtone (there's an intermediate 50/50 BG/CF in there too). Washes and glazes of Reikland Fleshshade in between to blur them together.

This one's tongue was hit with a red wash at some stage in that process and then gloss varnished. Teeth were picked out in bone. I think the horns and hooves were basecoated Knight Quaestor Flesh, sepia shaded, then highlighted with Zandri Dust. Eyes are just a dark brown and then glosscoat.


In the end, I think I should have pushed the pale underbelly/udders just one layer more, but I really liked the reddish tone of the hide and didn't want the contrast to be too stark.



The tentacular tails were each hit with a solid wash of either red or purple and then not highlighted any further. I was tempted to gloss varnish them but then felt that it would be gilding the lily too much; I was going for a muted sense of ~realism.



The gleaming you see is because I (unusually) matt varnished these guys.



The rough texture of the sculpts on the butts is such a great gross detail! Hit them with some extra brown washes just to make 'em mucky.


Stupid matt varnish making things shiny. To be fair, I do need to replace my lightbox (both light strips are broken, so the light is coming from a fairly direct source now).


That tin cup is really not something you should drink from.



Okay, that's all, folks! Pretty simple one. I've got some more animals from the civilian project on the painting table that I got undercoated, as well as some other things...

Thursday, 5 February 2026

After Action Report: Second Squats

 I have noticed that a cat will turn up her nose at a piece of meat if I hand it to her, but she will devour it with gusto if she has "stolen" it. The meat is the same, but the difference lies in the predator's delight in recognizing itself.
   - Ernst Jünger, Eumeswil

Ruins of Saint-Mina-Outre-Eaux, Finistère

Scouting action, withdrawal, feint, cautious probe, flattening artillery barrage, feint. The bastards were dug in pretty well - a tacky and reductive thought, not worthy of the son of a pâtissier - and so far the Guard had been unwilling to commit fully. Nobody wants to try and dig out a 'dwarf.

Command was getting impatient with the slow pace. Finistère was as fringe a world as the name implied. Once at the outstretched fingertip of Imperial colonisation efforts, the rotting world had been left to ferment by the contraction of the empire from coreward space since the sack of Badab. This was the first Commissar the world had seen in three generations, most like.

And now here he was, crawling his delicate son-of-a-pastry-chef arse through some backwater grass analogue that reeked of petrichor and ozone and whatever the hell those abhumans used in their anti-plant munitions, Betsy hooked over one shoulder. The Saint-Saëns CXLIV had brought in their ratling auxiliaries, along with a platoon of hulking "Southers" from Đại Du'o'ng. Who knew if those pale barbarians even had a regimental number. It wasn't like they had uniforms -- wait. Was that a motortrike engine?

No whole-of deployment photo, oops.
I deploy on the left of this photo!

Friend of the blog Mangs has a new 6'x4' table and when I asked to help him break it in, he suggested a game of second edition! Neither of us have played a game of second in decades, but he still has all his templates and cards and such, while I've painstakingly reacquired the rulebooks (no templates, though) - so why the hell not?

I suggested some initial minor modifications to the Squats army list in Codex: Army Lists to bring them more in line with the Rogue Trader-era Brotherhood list, as that's what I've been using to organise my collection (as per my old tumblr post on the subject), to which he readily agreed. I then counted up more-or-less what I have painted and arrived at 1560. Mangs put together about the same in Imperial Guard (he didn't deduct points for stripping the Leman Russes of heavy bolters) and we were off.

We avoided psykers to keep it simpler, still got half the rules wrong (Leman Russes have targeters! and I probably had my bikes do hit and run attacks very wrong!), and used way too much terrain, as we usually play each other in skirmish games.

But we set up, deployed, and played all four turns with very infantry-heavy armies in around three hours flat and had a blast (sorry) the whole time. Hell yeah. Second edition is back, baby.

Friday, 23 January 2026

Project: Scabby Terrain

On moonless nights, when the air is still, vessels from across the Turnip world disappear, sucked down the rusty plughole of death to a forgotten ship’s graveyard far below the world known as the Abyss.
   
- Scabz, Apocrypha_Now and Max Fitzgerald

normal oil refinery

Ages ago, famous internet miniatures weirdos Max Fitzgerald and Apocrypha_Now collaborated on a game of rusted hulks fighting each other on an oil-slicked black ocean. It's called SCABZ. I got very excited about it, along with the new Turnip-universe game Max was working on called Swill - and then Swill got put on some kind of indefinite hiatus and I lost a lot of emotional impetus.

I still haven't built the ships I intended to buy, although I have gone through a lot of cans of fish.

But, somewhat unusually for me, I did build a lot of scenery first (wild, I know). Some of it I mentioned in my year-in-review for 2025, where I decided not to count it until I finished the final piece. Which I did, a few weeks ago. It's the normal oil refinery, above.

Scabz calls for 3-7 pieces of terrain measuring roughly 5”x 5”, representing wrecked ships, sunken row houses, corroded naval mines, decaying docklands or islands of rotting fish. I've made:

Saturday, 17 January 2026

Project: Wet Ømens

 I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite.
   - "Dagon", H.P. Lovecraft

Church of the Fleshkeeper

Welcome back to another installment of "I made a small warband as a break from my larger projects." This time, it's a gang of horrible fishy friends for Ømen Tide. Created by Paolo Boracchi and Simon Schnitzler, two of the luminaries of the Inq28/weirdos-on-Instagram world, Ømen Tide is a tiny skirmish game of salt-soaked body horror, religious fanaticism, and that icky feeling you get if you accidentally touch seaweed while at the beach.


I found the aesthetic and the inq28-inflected 'make your own' bit as inspiring as always - plus, technically, you only need three models for a warband. I got carried away and made a miniature of every role in the Church of the Fleshkeeper, but I do have some things wrong with me.

I may even make a terrain board, but only if I wind up doing a Mordheim-y waterfront - I've got too long a to-do list to commit to that sort of thing... discipline is boring

Sunday, 11 January 2026

Repost: After Action Report: Skirmish on Qyzylqum XLII

+ + + TRANSMITTED: Ootheca
+ + + RECEIVED: Badab Primaris
+ + + DESTINATION: CLASSIFIED
+ + + DATE: ERROR. Ref. 00-00-0-CHRN/1
+ + + TELEPATHIC DUCT: Zechariah-n008808
+ + + REF: Inq/06048102||0891-40-42/MNRN
+ + + AUTHOR: CLASSIFIED
+ + + SUBJECT: Qyzylqum XLII, Skirmish, 880.41
+ + + METADATA: Mantis Warriors; engagements; Malachi; heretic astartes; renegade astartes...
    Cross-ref extended metadata file 0891-40-42/MNRN-α
+ + + ACCESS GRADE: Sangria

+ + + Thought for the Day: Non vi, sed verbo + + +

+ + + ACCESSING + + +



c.880.M41, the Maelstrom. Nomadic space pirates which had been using the Sinistral Gate to launch raids on Imperial shipping were growing bolder and more savage in their attacks. Intelligence from Ordo Hereticus quisling units among pirate factions report the growing spread of Chaotic influence. Several bands of human and sub-human renegades had fallen under the sway of demagogues spreading the worship of Malachi the Surly, a Daemon Prince of Khorne and Wielder of theBanesword (cf the Cruor Event; the Caedis Incident; Sanguis VII; the Neco City Massacre;
+ + + ERROR: REFERENCE FILE IN EXCESS OF MEMORY
+ + + TERMINATE SERVITOR AND RE-ACCESS + + +

+ + + ACCESSING + + +

Wednesday, 31 December 2025

2025 in Review: Literature

 Alright, let's do it. Last day of the year!

2025: In Books

Last year was a little tough. Lots of life stuff. This year, despite everything, I somehow managed to do way better in terms of reading. I think having a regular pattern helps, making sure I prioritised reading helped, but also I read some really fucken cool stuff this year. I experimented with Scandi-noir, I read some things I'd been meaning to read for years, yeah. Good things.

Rules

Only physical books count - the rare audiobook or ebook do not - and neither do graphic novels, nor any re-reads. A 'book' is defined as the thing between two covers - so an omnibus of three novels and two short stories still only counts as one book.

I think that for 2026, I'll drop the graphic novels not counting part. Not counting them means that I have a small but growing unread pile - and they take about as long to read as a short novella anyway, and those count.

For the past couple years, I read in a pattern:
  • No more than 1-in-5 books can be a franchise tie-in novel.
  • At least 1-in-5 books must be authored, co-authored or edited (for anthologies) by a woman. 
  • At least 1-in-5 books must be in translation. 
This results in a cycle of Woman-Translation-Franchise-Free Square-Free Square. It's fun to have a pattern - and ensured I read at least 20% of female authors, something that's challenging when you read books with dragons on the cover - but this year, I did something a little different.

Because January 2025 had accidentally had a theme of 'women and books in translation', I decided that each month would have a theme, mostly with really stupid and painful pun titles. I'm going to put each month below the cut, if you want details.

2025 Results

Everyone loves an analysis. How did we do in 2025? Did dropping the cycle rule make a difference? 

Total: 83 books (up from 35 in 2024)

Women: 34 books - 41% (up from 37% in 2024) [+1 NB]
In-Translation: 25 books - 30% (up from 20% in 2024)
Tie-in: 6 books - 7% (down from 20% in 2024)

Works in translation: 1 Arabic; 1 Danish; 3 French; 1 Old French; 1 German; 1 Greek; 1 Hungarian; 4 Icelandic; 6 Japanese; 1 Russian; 1 Serbo-Croatian; 1 Sumerian; 1 Swedish; 1 Yoruba; and 1 anthology with various languages of Africa.

So... pretty good. I read more women, I read more translated works (although having a 'noir' month combined with 'get into Scandinoir' made that pretty easy), and I read fewer Warhammers. An excellent result.

Unfortunately, my shelves are now groaning with unread books that either didn't fit into their monthly categories or otherwise have been deprioritised, so I have a feeling that for 2026 I may drop the rules... we'll see...

Okay, who wants to see some truly stupid monthly themes?

Tuesday, 30 December 2025

2025 in Review: Miniature Wargaming

 Well, I'm not going to finish anything in the next 27 hours, so let's wrap it up.

currently on the mat

My son's beautiful eyes still glow in the daylight, don't you worry about that, but now that he's running around and not a little potato baby I am less willing to post photos on the blog. Other than that, this has been as crazy a year as everyone always complains in these things - changed roles at work, juggling parenting and a far more stressful role (and for less pay, thanks inflation) without the ability to work as flexibly (see parenting) has meant that finding time for hobby things is very hard.

Also, I tried to be a bit more disciplined than usual, as mentioned in 2024's wrap-up post. How did that go?

Monday, 29 December 2025

Project: Exclusive

Sometimes I ask myself, what the hell are we all running around for, anyway? To make money? But what the hell do we need money for if all we do is run around making it? 
   - Arkady and Boris Strugatsky, Roadside Picnic

sorry about the square crop. stupid instagram

Remember back in March when I painted those silly Ásatrú cowboys? Well, my lovely friend has since convinced several of us that this time he really will do it, and this time it's Zona Alfa, the Metro 2033/Stalker/S.T.A.L.K.E.R/Roadside Picnic Osprey blue book game about ex-Soviet adventurers in some kind of Horrible Place post-Event. A lot of people read Event as Chernobyl-style nuclear disaster, although Roadside Picnic is not at all like that.

For me, I've been Zona Alfa-curious for years, and I'd recently seen tylerisalrightatpainting's really lovely go at the Eureka sculpts, so I was already teetering on the edge. When my friend said he wanted to organise some gaming in 2026, I popped in an order to Eureka (and then another order when they arrived and I realised that I forgot the sniper I wanted). I'm still not convinced my friend will be organised enough for me to make the trip up to see him, but regular guest Mangs says that he can put together a gang, so we'll see. And flaky friend has managed to organise at least one game since I bought these, so maybe I'll eat crow.

Tuesday, 16 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 3/3]

 The last of our coverage of the Battle for the Old City, Galen IV.

Howling Griffons terminators appear in a swirl of octarine

We've been talking about the Badab War day, hosted by Combat Company and organised by the Badab War Reenactment Society. So far, I had one astonishing victory and one crippling loss, with the Secessionists fighting hard for victory - but it was all to play for in the final game of the day. Sweaty, lunch-filled, and tired, we looked over the board.

Saturday, 13 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 2/3]

 Last time on unjust still...

Niijima and her scouts butcher a heavy weapon squad

Last time, I talked about the Badab War Day on 29 November, with photos from my first game. This was the high water mark for my player skill for the day - but I didn't expect to win any games, so I was having a great day.

At the start of the second round, the Secessionists controlled most of the territories of value, including the Governor's Palace -- but would they continue to hold? Alex's Howling Griffons moved into the Palace, trying to take it from... I forget, but I think it was the all-bike Executioners. In orbit, Mantis Warriors were defeated by Howling Griffons, putting the pressure on the ground war below.

Sunday, 7 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 1/3]

 That's so many subheadings.

Theatre Map: Galen IV 'Old Town'
Modified by Andrew Legio for the Badab War Reenactment Society, 2025

On Saturday 29 November, a small part of Sydney was transformed into a bloody battlefield, re-enacting a gore-soaked conflict of the Badab War.

One of the more fleshed-out parts of the Warhammer 40,000 background, the Badab War was expanded from a two-page spread in Rogue Trader's Warhammer 40,000 Compendium supplement into a two-book series during Forge World's short-lived Imperial Armour series. These books were the precursors to what became the sprawling Horus Heresy series. They included detailed examinations of the factions involved, maps, art, supplements for then-current game (6th edition), and since have become a firm fan favourite.

a handful of Warriors, painted for a 1st-edition Kill Team

When I came crawling back into the hobby at the tail-end of 7th edition and decided to paint my very first Space Marine, this was the space I joined. I vacillated between a few choices, settled on a Mantis Warrior, and haven't looked back. (I've looked sideways a lot - I have so many projects - but not back.)

III Squad - I think he's one of the guys in the back.

That first Space Marine is still in the army, although he didn't make it to Saturday's game.

The Badab War Reenactment Society has been intending to run game days, campaigns, and other events for years. For once, this community is actually based in Australia and, while I do not live in Sydney, this means that I am more able to attend. (Well, depending on child care responsibilities!) So when an event was announced for November, I jumped at the chance.

1500 points of Mantis Warriors

The rules were simple enough, as mentioned last time. Either bring a Battlefleet Gothic fleet or 1500 points of 28-mm scale warriors. The rules are Heresy 2.0, using custom-built lists - which is great, as it meant that I didn't waste too much money on the Heresy 2.0 rules, given that I played very few games of it. While I do have a BFG fleet, it's not-yet-painted, so ground soldiers it was. I brought together a list of 'neat stuff that everyone in the Facebook group liked' rather than 'good' or 'strong', and away I went.

One of the first Battlefleet engagements; Howling Griffons engage Mantis Warriors 

We weren't told of the day's missions ahead of time, to help reflect the confused state of affairs on the ground, although we did know a) that the space conflict could affect the ground; b) that there would be some kind of map system; c) that it wasn't intended to be competitive, but narrative (although we could bring special characters).

As the final week approached, we were told that each map would have some special features and would start under the control of each faction. These were the Governor's Palace, Industrial Zone, Alpha & Beta Hab Zones, Space Port, Orbital Defense Battery, and Armoury. Controlling a given territory would give advantages - for instance, controlling the Industrial Zone could give one player (in the whole day, not just on that board) It Will Not Die 5+ to any non-AV-14 vehicle to represent improved repair facilities; that entire faction would also gain +1 to Reserves die. A faction had to control the Governor's Palace in order to win the campaign day, otherwise the best to hope for would be a (bloody) draw.

In the end, my Mantis Warriors didn't wind up using any of the map-based advantages, although I heard from the shouts and chaos of other tables that my allies certainly did.