The articles a smooth, easy to read, easy to follow and were at least one clear factor in my hoard of polystyrene nonsense that I collected in the last months of high school and early university, before a succession of moves meant that I scattered them to the four winds.
Now that I'm back in the hobby (and have been for about two years now!), I want to figure out how and what to build to get a similar end result...
A few pieces I finished in 2019, made from... stuff. |
These days, Games Workshop sells a lot of bespoke plastic terrain kits, including some spectacularly ugly forests but also some really sturdy and fun industrial pieces. Games Workshop's rulesets also give weirdly specific rules to terrain blocks in their games, including such gems as 'Imperial forces get bonuses next to statues! What do you mean, "other factions also have statues"? Don't be silly.' You'll see quite a number of the industrial pieces in the after action reports on this blog, as my regular opponent has a whole pile of 'em.
Unfortunately, these kits mean that White Dwarf articles rarely focus on building terrain any more - which makes sense, as Games Workshop sells terrain, so why encourage DIY? For me, though, the plastic kits, combined with the ubiquity of the 'grimdark' pseudo-Gothic architecture makes nearly every 40K board look the bloody same. A set of grey or grey-black spikey ruins, maybe a couple hills or a pile of rocks. It gets a bit tedious.
© Frontline Gaming, 2017. No disrespect to Frontline Gaming; this is just what so many boards look like. |
© Game of Travel, 2018 |
© Leadballoony, 2019 |
..I seem to have gone off track. The reason I opened with the anecdote about the old Lizardmen terrain was to talk about how I wanted to use terrain generators to create a list of terrain to build, but I suspect that I've rambled on quite long enough. Stay tuned, star travellers...
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