Thursday, 8 December 2022

"Mercenary captains are either capable men or they are not."

 Goblin's Paladins, a small mercenary company operating in the Periphery, has recently completed a re-arm and re-fit, allowing us to see part of its Order of Battle.

Goblin's Paladins - Command and Fire Lances

I have three factions planned for my Battletech collection. The first, 1st Canopian Cuirassiers of the Magistcracy of Canopus, we've already seen, including in action against Periphery mercenaries and pirates. The second are my mercenary company, now with two lances finished. I intend to add a third lance at some point to give it some better bite, but for now:

Elements of 1st Company, mercenary company "Goblin's Paladins", c.3067-3085

Tuesday, 6 December 2022

mortem tyrannis: growth and growth

 A few additions to the Death Guard.

Aspiring Champion-Sergeant Gehazi

Aspiring Champion-Sergeant Naaman

Aspiring Champion-Sergeant Joab

You may remember my squads of 7-strong Death Guard infantry. Fluffy, fun, neat - a great part of this accidental project. Unfortunately, the 9th edition codex made those squads immediately illegal. Now, while 9th edition is basically unplayable due to a) the overwritten rules making it hard to follow the game and b) the constant rules changes making any faint understanding immediately obsolete, I wasn't totally happy with a few aspects of the squads anyway. One lacked an icon, for instance, and I wanted more of the fun equipment that 8/9th has brought to Mortarion's Chosen.

So I painted and converted a few more lads. Now the three squads are ten-strong, which is less flavoursome but there are still three of them - and I can always drop a few members if I ever actually play a game with them.

Saturday, 3 December 2022

Those ex-Slaves

You are not machines, you are not cattle - you are men!

there's power in a union

I've had these on my desk since they came out. Always love a narrative of working lads breaking their chains. It's even better if the chains are laser-powered. The pit slaves in Necromunda '98 had similar vibes, and the tale of Bull Gorg goes hard. It's tragic that we never got a miniature of him.

The ex-Slave Ogryn gang in Necromunda '17 fills a similar place, with the addition benefit of just straight-up lobotomizing some of the workers. grim But solves a problem! or does it

The gang (for which I'm yet to decide on a name) also fits into the vague 'civilians' project. These guys can be an outlaw gang of workers in revolt or they can used as flavour or muscle for various factions - all their 'weapons' are really tools, after all. This is why they have my desert basing instead of the grimy underdark basing you've seen before.

Thursday, 1 December 2022

Old World Army Challenge: Wood Elves II: VICTORY

 I know I haven't posted here, but I did finish the Old World Army Challenge this year!

really should have brushed my hair first huh

My total of Wood Elves stands at something like 3910 points, so I'm nearly finished. However, this year's OWAC will be something very different. Stay tuned...