Wednesday, 31 December 2025

2025 in Review: Literature

 Alright, let's do it. Last day of the year!

2025: In Books

Last year was a little tough. Lots of life stuff. This year, despite everything, I somehow managed to do way better in terms of reading. I think having a regular pattern helps, making sure I prioritised reading helped, but also I read some really fucken cool stuff this year. I experimented with Scandi-noir, I read some things I'd been meaning to read for years, yeah. Good things.

Rules

Only physical books count - the rare audiobook or ebook do not - and neither do graphic novels, nor any re-reads. A 'book' is defined as the thing between two covers - so an omnibus of three novels and two short stories still only counts as one book.

I think that for 2026, I'll drop the graphic novels not counting part. Not counting them means that I have a small but growing unread pile - and they take about as long to read as a short novella anyway, and those count.

For the past couple years, I read in a pattern:
  • No more than 1-in-5 books can be a franchise tie-in novel.
  • At least 1-in-5 books must be authored, co-authored or edited (for anthologies) by a woman. 
  • At least 1-in-5 books must be in translation. 
This results in a cycle of Woman-Translation-Franchise-Free Square-Free Square. It's fun to have a pattern - and ensured I read at least 20% of female authors, something that's challenging when you read books with dragons on the cover - but this year, I did something a little different.

Because January 2025 had accidentally had a theme of 'women and books in translation', I decided that each month would have a theme, mostly with really stupid and painful pun titles. I'm going to put each month below the cut, if you want details.

2025 Results

Everyone loves an analysis. How did we do in 2025? Did dropping the cycle rule make a difference? 

Total: 83 books (up from 35 in 2024)

Women: 34 books - 41% (up from 37% in 2024) [+1 NB]
In-Translation: 25 books - 30% (up from 20% in 2024)
Tie-in: 6 books - 7% (down from 20% in 2024)

Works in translation: 1 Arabic; 1 Danish; 3 French; 1 Old French; 1 German; 1 Greek; 1 Hungarian; 4 Icelandic; 6 Japanese; 1 Russian; 1 Serbo-Croatian; 1 Sumerian; 1 Swedish; 1 Yoruba; and 1 anthology with various languages of Africa.

So... pretty good. I read more women, I read more translated works (although having a 'noir' month combined with 'get into Scandinoir' made that pretty easy), and I read fewer Warhammers. An excellent result.

Unfortunately, my shelves are now groaning with unread books that either didn't fit into their monthly categories or otherwise have been deprioritised, so I have a feeling that for 2026 I may drop the rules... we'll see...

Okay, who wants to see some truly stupid monthly themes?

Tuesday, 30 December 2025

2025 in Review: Miniature Wargaming

 Well, I'm not going to finish anything in the next 27 hours, so let's wrap it up.

currently on the mat

My son's beautiful eyes still glow in the daylight, don't you worry about that, but now that he's running around and not a little potato baby I am less willing to post photos on the blog. Other than that, this has been as crazy a year as everyone always complains in these things - changed roles at work, juggling parenting and a far more stressful role (and for less pay, thanks inflation) without the ability to work as flexibly (see parenting) has meant that finding time for hobby things is very hard.

Also, I tried to be a bit more disciplined than usual, as mentioned in 2024's wrap-up post. How did that go?

Monday, 29 December 2025

Project: Exclusive

Sometimes I ask myself, what the hell are we all running around for, anyway? To make money? But what the hell do we need money for if all we do is run around making it? 
   - Arkady and Boris Strugatsky, Roadside Picnic

sorry about the square crop. stupid instagram

Remember back in March when I painted those silly Ásatrú cowboys? Well, my lovely friend has since convinced several of us that this time he really will do it, and this time it's Zona Alfa, the Metro 2033/Stalker/S.T.A.L.K.E.R/Roadside Picnic Osprey blue book game about ex-Soviet adventurers in some kind of Horrible Place post-Event. A lot of people read Event as Chernobyl-style nuclear disaster, although Roadside Picnic is not at all like that.

For me, I've been Zona Alfa-curious for years, and I'd recently seen tylerisalrightatpainting's really lovely go at the Eureka sculpts, so I was already teetering on the edge. When my friend said he wanted to organise some gaming in 2026, I popped in an order to Eureka (and then another order when they arrived and I realised that I forgot the sniper I wanted). I'm still not convinced my friend will be organised enough for me to make the trip up to see him, but regular guest Mangs says that he can put together a gang, so we'll see. And flaky friend has managed to organise at least one game since I bought these, so maybe I'll eat crow.

Tuesday, 16 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 3/3]

 The last of our coverage of the Battle for the Old City, Galen IV.

Howling Griffons terminators appear in a swirl of octarine

We've been talking about the Badab War day, hosted by Combat Company and organised by the Badab War Reenactment Society. So far, I had one astonishing victory and one crippling loss, with the Secessionists fighting hard for victory - but it was all to play for in the final game of the day. Sweaty, lunch-filled, and tired, we looked over the board.

Saturday, 13 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 2/3]

 Last time on unjust still...

Niijima and her scouts butcher a heavy weapon squad

Last time, I talked about the Badab War Day on 29 November, with photos from my first game. This was the high water mark for my player skill for the day - but I didn't expect to win any games, so I was having a great day.

At the start of the second round, the Secessionists controlled most of the territories of value, including the Governor's Palace -- but would they continue to hold? Alex's Howling Griffons moved into the Palace, trying to take it from... I forget, but I think it was the all-bike Executioners. In orbit, Mantis Warriors were defeated by Howling Griffons, putting the pressure on the ground war below.

Sunday, 7 December 2025

After Day Report: Badab War: Battle for the Old City - Galen IV [Part 1/3]

 That's so many subheadings.

Theatre Map: Galen IV 'Old Town'
Modified by Andrew Legio for the Badab War Reenactment Society, 2025

On Saturday 29 November, a small part of Sydney was transformed into a bloody battlefield, re-enacting a gore-soaked conflict of the Badab War.

One of the more fleshed-out parts of the Warhammer 40,000 background, the Badab War was expanded from a two-page spread in Rogue Trader's Warhammer 40,000 Compendium supplement into a two-book series during Forge World's short-lived Imperial Armour series. These books were the precursors to what became the sprawling Horus Heresy series. They included detailed examinations of the factions involved, maps, art, supplements for then-current game (6th edition), and since have become a firm fan favourite.

a handful of Warriors, painted for a 1st-edition Kill Team

When I came crawling back into the hobby at the tail-end of 7th edition and decided to paint my very first Space Marine, this was the space I joined. I vacillated between a few choices, settled on a Mantis Warrior, and haven't looked back. (I've looked sideways a lot - I have so many projects - but not back.)

III Squad - I think he's one of the guys in the back.

That first Space Marine is still in the army, although he didn't make it to Saturday's game.

The Badab War Reenactment Society has been intending to run game days, campaigns, and other events for years. For once, this community is actually based in Australia and, while I do not live in Sydney, this means that I am more able to attend. (Well, depending on child care responsibilities!) So when an event was announced for November, I jumped at the chance.

1500 points of Mantis Warriors

The rules were simple enough, as mentioned last time. Either bring a Battlefleet Gothic fleet or 1500 points of 28-mm scale warriors. The rules are Heresy 2.0, using custom-built lists - which is great, as it meant that I didn't waste too much money on the Heresy 2.0 rules, given that I played very few games of it. While I do have a BFG fleet, it's not-yet-painted, so ground soldiers it was. I brought together a list of 'neat stuff that everyone in the Facebook group liked' rather than 'good' or 'strong', and away I went.

One of the first Battlefleet engagements; Howling Griffons engage Mantis Warriors 

We weren't told of the day's missions ahead of time, to help reflect the confused state of affairs on the ground, although we did know a) that the space conflict could affect the ground; b) that there would be some kind of map system; c) that it wasn't intended to be competitive, but narrative (although we could bring special characters).

As the final week approached, we were told that each map would have some special features and would start under the control of each faction. These were the Governor's Palace, Industrial Zone, Alpha & Beta Hab Zones, Space Port, Orbital Defense Battery, and Armoury. Controlling a given territory would give advantages - for instance, controlling the Industrial Zone could give one player (in the whole day, not just on that board) It Will Not Die 5+ to any non-AV-14 vehicle to represent improved repair facilities; that entire faction would also gain +1 to Reserves die. A faction had to control the Governor's Palace in order to win the campaign day, otherwise the best to hope for would be a (bloody) draw.

In the end, my Mantis Warriors didn't wind up using any of the map-based advantages, although I heard from the shouts and chaos of other tables that my allies certainly did.

Saturday, 22 November 2025

After Action Report: Badab War - Preliminary Action

 The Badab War Reenactment Society is hosting a gaming day in Sydney next weekend. I managed to organise exactly one (1) test game...

typical Imperial settlement on the fringes, with a mix of architectures

Well, actually I organised two, but my car literally died (RIP Tilda) on the way to the first game. I think Musterkrux and I are cursed. We talk a lot of talk about fighting men, but have only ever had one game. Such is life.

The game that did manage to go off, thanks in part to a loaner car, was against regular visitor to this blog, Jimmy. He brought his horrible pre-Angel Blood Angels (so just the Blood) as counts-as Space Sharks. Their stripped-back pale grey, blood spattered wargear makes them very effective as the fan favourite mass murderers, as does their combat doctrine emphasising melee - so very little counts-as in his army, and a good test for the Badab game.

why yes, my keyboard is very dusty

My own 1500-point list is about bringing some of the cooler things I've painted, rather than being a 'good' or 'effective' list - further hampered by my army design focused on fluffiness rather than effectiveness. The Mantis Warriors are poorly supplied, after all, so they have antique gear and not a lot of it.

This is Ahazra Redth, a counts-as Casatferrum dread, 5 Tranquility snipers, 2 x tactical squads, a camo Rhino, Predator, scout bikers, devastators, and a Land Speeder Proteus. (Really, what is the point of a Land Speeder Proteus? - a single multi-melta is not a very effective use of 85 points. It looks sick though.)

Jimmy took Tyberos the Red Wake, 5 x Red Brethren, an apothecary, 10 Tac marines, 10 Siege assault marines (ie despoilers), 6 x siege assault marines, deredeo dread with aiolos launcher and tummy heavy flamer and a Land Raider.

The Badab War guys are using the Heresy 2.0 rules, with custom-build lists (with which I have some issues but it's mostly very good). This was a little weird for Jimmy and I, playing 40k using Heresy rules, but also the last edition of Heresy, which we barely were able to touch -- and our last game was the new Heresy. Real Oldhammer confusion, mostly just meaning that we almost entirely forgot about Reactions, except for a couple Overwatches and one movement from me.

Mantis Warriors Tactical squad #2

Friday, 31 October 2025

morten tyrannis: finis (2)

 No, no -- really. Honest.

Lord of Poxes

I know I said that I was finished, but even then I acknowledged that Games Workshop had just announced a new model.

I really like this guy, actually. A lot of the 'new' (it's seven years old...) range is way too over the top with the tentacles and the gloop and the smoke. This fellow is a lot more industrial and grounded, while still having a giant silly backpack and a sword the length of two men. Good times.

Wednesday, 22 October 2025

Project: Folk Horrors

 I think I could turn and live with animals. They are so placid and self-contained. They do not lie awake in the dark and weep for their sins. They do not make me sick discussing their duty to God. Not one of them kneels to another or to his own kind that lived thousands of years ago. Not one of them is respectable or unhappy, all over the earth.
  -
Lord Summerisle, in The Wicker Man

sylvan warband

folk horror warband

If there is no longer a fan of Ana Polanšćak on this earth, light a candle for me because I am dead. I kickerstart almost every single line of hers since I first stumbled over her work a few years ago. I've commissioned a few big ghouls from her for my accidental Flesh Eaters Court project. I love her work so so much. Watching her go from strength to strength, a tremendous pillar of the miniature community - it rules. I can't wait to see what she does next.

Of course, actually painting any of her cool miniatures is another thing entirely. I have decision paralysis, combined with 'how do I use these in a game'. A few months ago, I decided that I was sick of leaving these wonderful sculpts in a drawer, so I sat down and assembled two rough warbands that could work in Mordheim just to structure the decision-making process. And now here we are!

Monday, 13 October 2025

After Action Report: The Softness of Gold

..their gold shall not be able to deliver them in the day of the wrath of the Lord.
   - Ezekiel 7:19

ruins of some now-nameless place

Only a few months after being butchered by Camille's gold-clad enforcers of a soon-to-be-dead king, we have a new edition of Horus Heresy and a new opportunity for the sons of Mortarion to show their mettle. Of course, keeping up with the tradition of me not updating the fucking blog, this battle was back in late August and I have forgotten nearly all of it. Oops.

Death Guard tactical marines deploy

This was the first game of the new edition, hot on the heels of playing exactly two games of the old edition this year. Very excellent timing. That said, Camille and I are het* up about the new edition and both immediately bought a lot of new miniatures for it. I even started painting up a new Centurion, who didn't get finished in time for the game but was polished off that night. That's pretty good.

*ironically

Sunday, 24 August 2025

After Action Report: Blade and Rifle

 I'm not sorry. We had it coming.
   - 'Tech Noir', GUNSHIP

look at this insane detail on one of Mangs's survivors

My regular opponent and now game designer Little Mangs of War has been working on a miniatures- and setting-agnostic ruleset, currently dubbed 'Blade and Rifle' while in development. Originally intended as survivors vs AI zombies, he's started playing around with matched play rules. I offered to help him playtest a match a few weeks ago (Sunday 3 August, for those of you tracking how long it takes me to write up after action reports). I only had to bring my own pudgy body; he provided miniatures, terrain, dice (although I did bring my dice and tape measure) and the ALPHA_1 set of the rules.


The rules themselves are a little more complex than, say, Mordheim, but less complex than, say, Infinity. They are incredibly lethal, though, which makes cover essential - Mangs completely coated the board in bushes, abandoned cars, trees, and fences and I think the game would utterly fail to work with any less terrain.


Models roll to climb or shoot/fight, with number of successes counted. Certain actions need certain numbers of successes to work, but failures don't cancel them out. Sometimes fail means increased fatigue or other resources on the sheet are spent; sometimes they mean that the action is 'wasted'. Running or sprinting has other costs as well, such as limiting turning; overwatching holds your action but if nothing then crosses your line of fire, the effect is wasted.


I enjoyed the rules once we got into them, with a few suggestions added (if you run, you should be able to attempt to leap fences or cross small gaps, but with a test - parkour! - or additional penalties ensue). Once we got into it, the rules became smooth and easy to understand.


Each model got a little sheet. Feedback from me and a few others in our small group has suggested further improvements there - A5 is easier to manage than A4, for instance. Each model is assigned a card from a deck, which is drawn for initiative. This is fun and easy, but meaning that you can't control who necessarily acts in a given moment (like in Bolt Action or Infinity). This gives a feeling of random folks thrown together rather than militaristic discipline, which I like for this game.


Some of my survivors enter the suburbs here. On a 6x4' board, there will be a lot of walking (4") to get to where we're going, but we need to hug cover - weapons have no range limits, just bonuses at closer ranges.