I have noticed that a cat will turn up her nose at a piece of meat if I hand it to her, but she will devour it with gusto if she has "stolen" it. The meat is the same, but the difference lies in the predator's delight in recognizing itself.
- Ernst Jünger, Eumeswil
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| Ruins of Saint-Mina-Outre-Eaux, Finistère |
Scouting action, withdrawal, feint, cautious probe, flattening artillery barrage, feint. The bastards were dug in pretty well - a tacky and reductive thought, not worthy of the son of a pâtissier - and so far the Guard had been unwilling to commit fully. Nobody wants to try and dig out a 'dwarf.
Command was getting impatient with the slow pace. Finistère was as fringe a world as the name implied. Once at the outstretched fingertip of Imperial colonisation efforts, the rotting world had been left to ferment by the contraction of the empire from coreward space since the sack of Badab. This was the first Commissar the world had seen in three generations, most like.
And now here he was, crawling his delicate son-of-a-pastry-chef arse through some backwater grass analogue that reeked of petrichor and ozone and whatever the hell those abhumans used in their anti-plant munitions, Betsy hooked over one shoulder. The Saint-Saëns CXLIV had brought in their ratling auxiliaries, along with a platoon of hulking "Southers" from Đại Du'o'ng. Who knew if those pale barbarians even had a regimental number. It wasn't like they had uniforms -- wait. Was that a motortrike engine?
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| No whole-of deployment photo, oops. I deploy on the left of this photo! |
Friend of the blog Mangs has a new 6'x4' table and when I asked to help him break it in, he suggested a game of second edition! Neither of us have played a game of second in decades, but he still has all his templates and cards and such, while I've painstakingly reacquired the rulebooks (no templates, though) - so why the hell not?
I suggested some initial minor modifications to the Squats army list in Codex: Army Lists to bring them more in line with the Rogue Trader-era Brotherhood list, as that's what I've been using to organise my collection (as per my old tumblr post on the subject), to which he readily agreed. I then counted up more-or-less what I have painted and arrived at 1560. Mangs put together about the same in Imperial Guard (he didn't deduct points for stripping the Leman Russes of heavy bolters) and we were off.
We avoided psykers to keep it simpler, still got half the rules wrong (Leman Russes have targeters! and I probably had my bikes do hit and run attacks very wrong!), and used way too much terrain, as we usually play each other in skirmish games.
But we set up, deployed, and played all four turns with very infantry-heavy armies in around three hours flat and had a blast (sorry) the whole time. Hell yeah. Second edition is back, baby.
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| Elements of the CXLIV approach through the ruined city |
The board uses all terrain. I went a bit nuts setting it up, excited to play, which actually meant we barely engaged with each other at all - line-of-sight was close to impossible. Oops.
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| auxiliaries |
Deployment was the classic 12" in, 24" apart. I think there was supposed to be some gaps at the sides, now that I'm writing this, and I'm not sure we did that. Anyway.
We drew Mission Cards in secret and only revealed them at the end. I had Engage and Destroy (extra VP for kills), while poor Mangs got Dawn Raid - in an army with no cavalry or transports. Yikes.
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| Thunderer squad and Trike |
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| Guard advance |
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| Brotherhood troops advance, supported by Guild bikers |
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| jungle foliage spilling from the ruined power temple |
Mangs won the first turn and chose to advance as much as he could into the field, firing Leman Russ cannons on the way and laying down what fire he could.
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| I took most of my photos during the Mangs's first turn, as usual |
One of his rocket launchers missed and then rolled the HIT + MISFIRE on the scatter dice, resulting in the weapon team being incinerated. Incredibly funny moment on the first turn, and a real sign of the rest of the game.
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| Warlord and hearthguard |
Other than that, the initial fire was fairly minor, as to be expected.
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| the tank, the tracks burning, slams toward the killer trikes |
So while I had crippled the tank, it slewed to my right, slammed forward, and ended with the still-functional turret pointing directly at my trikes. Not ideal!
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| elements of the 'Southers' come down the shelled main street |
This is the pattern for the rest of the game. I played far too cautiously, moving slowly (even for dwarfs even for dwarfs moving through terrain - hey, remember when terrain actually affected games? we do now), while Mangs was frustrated from being able to lay down a fusillade of fire from his guys.
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| the surviving Leman Russ take up position as a turret |
That said, lasguns were actually intimidating in this edition - that -1 to armour saves means that flak armour means nothing. While single shots seem less effective than the variants on Rapid Fire from Third Edition onwards, the fact that everyone gets fewer shots and fewer dice are rolled means that we moved along at a pretty quick clip.
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| guardsmen move forward, secure in the shadow of the overgrown Cathédrale Saint-Mina-Sanguinor de Eedrafór |
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| bugger |
Regrettably, the crippled Leman Russ did indeed get to annihilate one of the trikes with his oversized gun. At point blank range, the funniest thing to do would be to have it scatter back onto the tank but, alas, it was some very dead space dwarfs. The bike then went out of control directly into the tank, meaning we got to look up the ram attack rules (bikes are bad at it, don't do it with bikes).
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| kablooey |
Of course, on my turn, the other trike blew the thing to hell. The turret flew into the air and landed among a squad of Saint-Saëns's finest. Technically it landed on an empty square, but Mangs insisted that we treat the turret as a footprint and roll to see who got squashed, incapacitating or killing several brave baseline humans. Hell yeah.
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| spilling out of the ruined cathedral |
My bikers zoomed forward through the ruined street. Initially, I thought that I had to entirely avoid difficult ground, but it turns out that bikes can move through it at the slower speeds I was using in this busy board. I realised this after one of them failed a skid test and blew himself to pieces, of course. \m/
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| avenge our tanker brothers! take aim! |
The surviving trike lost his driver that way. It wasn't clear to us in the rules in that moment when 'the gunner may take over', so I just decided that happened immediately. A viable vehicle was more important to me than maybe getting another shot off with the multi-melta (a mistake, it turned out).
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| autocannon team |
I was so afraid of this autocannon team that my squad of dwarfs on the left flank hung back way too much to avoid it. On turn 3, it did jam and then I finally moved forward and shot it to death. Good deployment, though.
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| scatter dice? |
At some point, the crane fell over so we decided that the ongoing fighting was too much for it and it became some broken terrain that a squad of my dwarfs could infest and start shooting back at the humans spilling out of the ruined cathedral. This is a very bad photo and I don't remember why I took it.
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| cool photo, stupid decision |
We did some ramming with the bikes and trikes, mostly so I could play with the hit-and-run rules, which we made a bit of a mess of. I thought the vehicle would stop, have the engagement in the combat phase, and then continue - actually, you move it the whole way, but have the exchange out of sequence. It's also not clear if you can keep having mini combats as you move through a squad. No, right?
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| FOR THE GUILD |
The bikers had better luck, gunning down (you do still shoot right) and squashing humans. The leader here crushed one guy with his power glove, which was very satisfing, and would later set someone on fire with his hand flamer.
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| Leman Russ very effective as usual - that's several 'Southers' under there... |
The human fire did take out a couple of bikes - and a few in the succeeding hit-and-run turns, but the Leman Russ only managed to murder half a squad of not-Catachans. Great work, fella.
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| these motherfuckers |
As usual, I didn't take as many photos in the latter half of the game - I had to get back home at least close to the end of naptime, so that my partner didn't have to solo parent all day. But I couldn't leave home without a photo of these god damn motherfuckers who rolled 11s for every single leadership test all game. The other Thunderer squad getting bogged down in a forest or behind a tank - that's on me for not being good at games. These guys? Deployed relatively well? and then cowered in cover after losing only two men? back to canary duty for you bastards.
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| my shadow helpfully adding some contrast |
In hindsight, I should have pushed forward more everywhere. Squats aren't as tough as you think, so a lot of my hesitation was justified, but even a couple of dead wouldn't have slowed them down too much. The unlucky Thunderer squad aside, most of them would have been able to handle a few dead friends in return for actual engagement. But that's something for next time...
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| Warmaster Gorun, Mjǫllnir Brotherhood, Fourth Grand Clan Army |



























