A bleak and meaningless skirmish on the edges of a galaxy-spanning civil war...
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an abandoned bunker amid the ruins of a worthless city |
Early 006.M30. Nomirhast Minor. Nomirhüüs-Б. A crumbling suburb leeching off a nowhere township on a minor worldlet, in a meaningless sector of a self-defeating war. The dust of orbital bombardment and the curling after-effects of rad-phages drift over the sludge-grey ruins. Sergeant Caliel Gloss waves a pale gauntlet through the murk, leading his patrol through the silent rockrete guardians. The traitors are here, red-mouthed revenants in their old colours, loyal to the masters who betrayed their oaths. He will find them.
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the patrols deploy across the wasted landscape |
A Horus Heresy game! First time in over a year, and at a lower point count than last time - 500 points! We're trying out the War Head Civil War format, mostly because James is a slow modeller and hasn't had much chance to paint his lads. Also because it's been bloody ages, so we wanted to start slow - which proves serendipitous.
ELITE - Apothecarion Detachment - 45 pointsApothecary - bolt pistol, chainswordTROOP - Tactical Squad - 145 pointsLegion Tactical Sergeant - Bolter, pistol, chainsword, artificer armour12 x Legionary - Bolter, pistol, power armourHEAVY SUPPORT - Heavy Support Squad - 175 pointsLegion Support Sergeant - Pistol, power armour, missile launcher (frag, krak, flak)5 x Legionaries - Pistol, power armour, missile launcher (frag, krak, flak)1 x Legionary - Augury scanner, pistol, power armour, missile launcher (frag, krak, flak)HEAVY SUPPORT - Heavy Support Squad - 130 pointsLegion Support Sergeant - Pistol, power armour, heavy alchem flamer6 x Legionaries - Pistol, power armour, heavy alchem flamerTOTAL: 495
And James's IX Legion, murderous demi-humans elevated by corrupted gene-seed into murderous post-humans, nominally in service to the false emperor:
HQ
Librarian consul (biomancer), force sword and chainsword
ELITE
2 x apothecaries (basic loadout)
TROOPS
Legion Despoilers - 10, sergeant with power maul and hand flamer, 2 x heavy chainswords, 1 x power axe, 1 x power sword, vexila
Legion Reconaissance squad - 7, sergeant with power fist and shotgun, scanner, chainswords instead of bolters, one sniper
Turn One
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from the filthy imperialist perspective |
A sensor glitch -- no, there! Grey movement, smeared with the world's ruin. Move in. Secure the area. Kill.
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recon squad cowers |
That said, the heavy squad armed with missile launchers was devastatingly effective with their frag missiles, killing two of the recon squad and pinning it in place. Unfortunately, this actually just guaranteed James a Victory Point for holding an objective. Dammit.
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the witch leads his degenerates from the ruins |
Turn Two
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my position looks very strong from here |
Classya-Lablas carves his athame across his palm as his almost-men sludge through the ash field. Blood and bone thrum as the sorcery gleams in their genes, lighting their eyes and pounding their skulls. The rebels will die today.
The librarian and his despoilers come forward some more, channeling the warp to give them +1 S and +1 T (I didn't realise that biomancy could do that!), so my Tactical squad uses a reaction to pull away from them.
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advance! |
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withdraw! |
On the other side, the surviving recon marines advance into the barrels of the flamers...
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blood! for, uh, the emperor. |
But the recon survivors do not, and their sergeant has a power fist. The Death Guard legionnaries put up a good fight, felling the last recon marine, but the sergeant takes down two, and the Guard break.
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skull-eye view |
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BLOOD |
..and the Sweeping Advance catches them. Damn. I should have saved my one-a-turn reaction to overwatch these bastards. I would have likely annihilated them and then been able to capture that objective.
Turn Three
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so much waste |
The Tactical squad pulls away again as the Biomancer and his men lumber forward...
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the dance of death |
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melee |
The resultant melee kills four Death Guard to none of the revenants, but the Guard hold their ground.
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after melee |
Result: 0-1, IX Legion
Aftermath
At this point, we were running a little behind schedule. Three turns in two hours for a 500 point game is a little embarrassing, but we were both so incredibly rusty that it's hard to blame us! However, nap time was almost over, and Anna and Arthur had arrived to take me home
Besides, unless James broke my Tactical squad in my Turn 3, it was too late for either of us to get another objective. There were good odds that he would take out my squad, of course, as his despoilers were annoyingly well-equipped, but he hadn't managed it with the Blood Angel bonuses for charging, so we decided to call it.
Besides, his deployment of infiltrators literally on an objective for the first turn had already won him the game. Bastard.
Withdrawal. The bitterness of defeat - but what did it matter, on such a worthless field? Blood paid far more...