For a witch stands on the very edge of everything, between the light and the dark, between life and death, making choices, making decisions so that others may pretend no decisions have even been needed. Sometimes they need to help some poor soul through the final hours, help them to find the door, not to get lost in the dark.
- Terry Pratchett, The Shepherd's Crown
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The Hunt of the Death Hag Mother Skaïth |
My friend
Jimmy is the artist on one of the latest games to come out of the 28 Movement - Hag 28, written by
TM Cibelius and
currently on Kickstarter. Each player takes on the role of a Hag, be she of the Wode, Death, Desert, Brine. The Hag collects a Hunt of various creatures, and they battle over the soul of local villages, treasures, ancient arcane whatevers. The tone is a mixture of Terry Pratchett, classic folklore, the folk horror trend, and the 'kitbash whatever the hell you like' ethos of the 28 crowd.
I love the idea, and I love even more the idea of supporting my friends... plus, I have all these horror miniatures I've bought over the years burning a hole in my backlog. So I bashed up a gang and got very lucky a few days ago with some weather clear enough for priming and here we go.
Hunt of Mother Skaïth
Mother Skaïth
Death Hag
Hex: Death is No Excuse
Hex: Evil Eye
Weapon: Basher (wand)
Terror/Spawn
Weapon: Basher (or maybe a Poker) (staff)
Damn Spooky; Make your Entrails your Extrails
Pretties: 9
OR if Spawn
Hex: Nightmare
Mutation: Where There's a Whip, There's a Way
Mercenary (x2)
Heavy armour; Scarred veteran
Weapon: Chopper (sword & knives or axe)
Pretties: 4 (each)
Goblins (x4)
Ramshackle weapon: Choppers (scratchy claws and rocks)
My Handiwork
Mutation: Vicious OR Where There's a Whip, There's a Way
Pretties: 2 (each)
The above is a 25 Pretty warband based on the 2.0 playtest rules. I think some of the models can be flexible, depending on what's more fun to play with. The Hex Death is No Excuse is a little redundant with the Whip mutation, and similarly with the My Handiwork trait, so we'll see how they interact in a game.
On to the miniatures!