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Friday, 17 April 2026

Those Who Protect

Following on from animals: space cops.

pigs are a kind of animal, after all

These were all hell of great sculpts to paint, even if being armed kind of puts the 'civilian' aspect of this project as a bit of a lie. But I've done armed folks before and I will again

These are mostly Crooked Dice pieces from Colony 87: Wave Four, while the Judge is a Kev White sculpt from Diehard Miniatures. I'm pleased with how they've all come out, so let's show 'em off!

Colonial Police

These are great little guys. Crooked Dice have had them done in darker colours, but I saw these guys and immediately wanted to go for a dusty, Moebian look, using pale blues, pinks, and oranges and whites to try and do things I didn't usually do. Mixed luck, I think, and the orange was a real nuisance, but they turned out okay. They feel a little French, too.



I love that they have dorky little flashlights. These are not well-equipped Arbites in black body armour.







Not really a lot to say about them!

Caravan Guards

These guys were a DELIGHT to paint. I knew I wanted to go for boney, dusty robes, bland black masks and the like, and they've turned out basically exactly as expected. The trickiest part was deciding how I wanted to do the mounts.

I've got a dot-point mini-tutorial below the cut, partly to share but mostly so that I can remember if I ever want to do more like these folks.

Guard Captain

Like a lot of the folks around here, she has dark skin. They're a desert people! Feathers are from a Roc mount.



LOVE the masks on some of these guys. They're not dissimilar from the modern Necromunda wastelanders (one of which I used on a Mantis Warrior scout biker) so we'll see this sort of thing again. I loved every moment of painting these.



Can barely see his skin tone, but I aimed for a vaguely Middle Eastern, deep tone without quite hitting Black.



First Roc mount! Look at this great sculpt, hell yeah





And here's the second one! Only criticism is that it's hard to get a brush into the front detail on the rider/saddle so it's mostly 'push in some paint, hit it with a heavy wash and hope nobody looks closely'.




Love these guys. Can't wait to have them as a set-piece defending a caravan while space marines shoot each other around them or whatever.

Marshal/Sherrif/Judge

I have been looking forward to this one. She was a Kickstarter only (although she's still on the website at time of writing - so more a limited run than an exclusive) miniature from one of Tim Prow's Diehard Miniatures kickstarters. Tim's sculpts are great, but they often feel a bit large, so I tend to only go for the occasional knockout these days. This one's by Kev White and feels a bit more oldhammer-y in dimensions.


While Tim's paint job is a bit more cop-y, with whites and blues, I wanted her to be an Adeptus Arbites Judge... while also nodding to where Games Workshop nicked those guys from without even bothering to file off the serial numbers. This meant that I almost painted her belt and some armour elements in lime green but decided at the last minute (I had put green on the brush) to stick with the scheme from White Dwarf 169, in black and yellow, while nodding to the white with some ceramite accessories.


I had undercoated her white for some insane reason, which made getting the base colours down way harder than they needed to be, but it worked out because the non-dark parts are quite vibrant in the end. Incidentally, if you want an easy tutorial for all-black Arbites, check out Mengel Miniatures. See below for my notes on the red hair.



Windshield is my usual blue glaze over silver, but the really fun part was giving her red-and-blue siren lights and a brake light, because sometimes you have to make your own jokes.

That's it for these guys! I have a lot of civilians and two accidental projects on my painting table, as well as more scenery and the actual projects I wanted to concentrate on this year. But work is also keeping me incredibly busy and my son turns two at the end of the month, so let's see how we go...

Below the cut for some painting notes!

Saturday, 4 April 2026

Advertisements and defensive postures

 Just a couple things.

turret and cages

advertising

As part of undercoating a huge pile of civilians, I also built and/or undercoated some of the giant, overwhelming pile of terrain I've built up over the years. Hopefully I can push through procrastination, stress, and decision paralysis by just doing stuff. Of course, doing stuff also results in getting inspired and buying more stuff. Especially with the 28 scene really thriving lately, with tons of small games and tiny cool collections coming out. (Damn you, Ana Polanšćak.)

Anyway, here are a couple easy things. The billboards are from a Fogou Miniatures kickstarter from a while back (before he retired from model making). Not sure where they are now.

I'm not sure where the cages are from. The turret was a free gift from Knights of Dice when a friend sent me a pile of mdf as a birthday present years and years ago. I forgot the cardinal rule of painting something with moving parts, so it is now fixed in its current position, but I took that opportunity to do a lil battle damage and field repair to it, as you can see with more photos - below the cut.

Tuesday, 31 March 2026

Those Animals: Tame (and weird)

 Couple of things mixed together here!

animals tame (and other)

Alright, getting some things crossed off the list. This lot have mostly actually not sat in the drawer for too long - in fact, two of the models only arrived a few weeks ago! Not too bad. But then again, the Necromunda Wyrd was in the pile for the failed Old World Army Challenge from 2023, so let's not brag.

melty men

First off, some melty men. Like last time's mootants, these are Thunderchild Miniatures. A few layers of yellows, contrasts, washes, drybrushes, glazes, picking out the white teeth and eyes, varnish. Fun and easy. Sorry they're not in the group photo, this is what happens when you break up the painting and photography but not the blog post (also are they even really in the animal theme? eh)

Friday, 20 March 2026

Those Animals: Baggage

Share the load.

green transportation alternatives

I haven't gone anywhere, I just haven't had much to share. It's been either too hot or too wet to paint, and I'm so busy at work - and consequently exhausted - that I haven't been able to schedule any games. But I have assembled, cleaned, and based a ton of new additions to the civilian project (and just in time to receive more Colony 87 from another kickstarter too, so I feel very embarrassed not to have done the last one...) -- and last week I was finally able to get out the spray undercoat. There are a couple of different things in train.

Let's start with a baggage train, eyyyy

Thursday, 5 February 2026

After Action Report: Second Squats

 I have noticed that a cat will turn up her nose at a piece of meat if I hand it to her, but she will devour it with gusto if she has "stolen" it. The meat is the same, but the difference lies in the predator's delight in recognizing itself.
   - Ernst Jünger, Eumeswil

Ruins of Saint-Mina-Outre-Eaux, Finistère

Scouting action, withdrawal, feint, cautious probe, flattening artillery barrage, feint. The bastards were dug in pretty well - a tacky and reductive thought, not worthy of the son of a pâtissier - and so far the Guard had been unwilling to commit fully. Nobody wants to try and dig out a 'dwarf.

Command was getting impatient with the slow pace. Finistère was as fringe a world as the name implied. Once at the outstretched fingertip of Imperial colonisation efforts, the rotting world had been left to ferment by the contraction of the empire from coreward space since the sack of Badab. This was the first Commissar the world had seen in three generations, most like.

And now here he was, crawling his delicate son-of-a-pastry-chef arse through some backwater grass analogue that reeked of petrichor and ozone and whatever the hell those abhumans used in their anti-plant munitions, Betsy hooked over one shoulder. The Saint-Saëns CXLIV had brought in their ratling auxiliaries, along with a platoon of hulking "Southers" from Đại Du'o'ng. Who knew if those pale barbarians even had a regimental number. It wasn't like they had uniforms -- wait. Was that a motortrike engine?

No whole-of deployment photo, oops.
I deploy on the left of this photo!

Friend of the blog Mangs has a new 6'x4' table and when I asked to help him break it in, he suggested a game of second edition! Neither of us have played a game of second in decades, but he still has all his templates and cards and such, while I've painstakingly reacquired the rulebooks (no templates, though) - so why the hell not?

I suggested some initial minor modifications to the Squats army list in Codex: Army Lists to bring them more in line with the Rogue Trader-era Brotherhood list, as that's what I've been using to organise my collection (as per my old tumblr post on the subject), to which he readily agreed. I then counted up more-or-less what I have painted and arrived at 1560. Mangs put together about the same in Imperial Guard (he didn't deduct points for stripping the Leman Russes of heavy bolters) and we were off.

We avoided psykers to keep it simpler, still got half the rules wrong (Leman Russes have targeters! and I probably had my bikes do hit and run attacks very wrong!), and used way too much terrain, as we usually play each other in skirmish games.

But we set up, deployed, and played all four turns with very infantry-heavy armies in around three hours flat and had a blast (sorry) the whole time. Hell yeah. Second edition is back, baby.

Friday, 23 January 2026

Project: Scabby Terrain

On moonless nights, when the air is still, vessels from across the Turnip world disappear, sucked down the rusty plughole of death to a forgotten ship’s graveyard far below the world known as the Abyss.
   
- Scabz, Apocrypha_Now and Max Fitzgerald

normal oil refinery

Ages ago, famous internet miniatures weirdos Max Fitzgerald and Apocrypha_Now collaborated on a game of rusted hulks fighting each other on an oil-slicked black ocean. It's called SCABZ. I got very excited about it, along with the new Turnip-universe game Max was working on called Swill - and then Swill got put on some kind of indefinite hiatus and I lost a lot of emotional impetus.

I still haven't built the ships I intended to buy, although I have gone through a lot of cans of fish.

But, somewhat unusually for me, I did build a lot of scenery first (wild, I know). Some of it I mentioned in my year-in-review for 2025, where I decided not to count it until I finished the final piece. Which I did, a few weeks ago. It's the normal oil refinery, above.

Scabz calls for 3-7 pieces of terrain measuring roughly 5”x 5”, representing wrecked ships, sunken row houses, corroded naval mines, decaying docklands or islands of rotting fish. I've made:

Saturday, 17 January 2026

Project: Wet Ømens

 I cannot think of the deep sea without shuddering at the nameless things that may at this very moment be crawling and floundering on its slimy bed, worshipping their ancient stone idols and carving their own detestable likenesses on submarine obelisks of water-soaked granite.
   - "Dagon", H.P. Lovecraft

Church of the Fleshkeeper

Welcome back to another installment of "I made a small warband as a break from my larger projects." This time, it's a gang of horrible fishy friends for Ømen Tide. Created by Paolo Boracchi and Simon Schnitzler, two of the luminaries of the Inq28/weirdos-on-Instagram world, Ømen Tide is a tiny skirmish game of salt-soaked body horror, religious fanaticism, and that icky feeling you get if you accidentally touch seaweed while at the beach.


I found the aesthetic and the inq28-inflected 'make your own' bit as inspiring as always - plus, technically, you only need three models for a warband. I got carried away and made a miniature of every role in the Church of the Fleshkeeper, but I do have some things wrong with me.

I may even make a terrain board, but only if I wind up doing a Mordheim-y waterfront - I've got too long a to-do list to commit to that sort of thing... discipline is boring

Sunday, 11 January 2026

Repost: After Action Report: Skirmish on Qyzylqum XLII

+ + + TRANSMITTED: Ootheca
+ + + RECEIVED: Badab Primaris
+ + + DESTINATION: CLASSIFIED
+ + + DATE: ERROR. Ref. 00-00-0-CHRN/1
+ + + TELEPATHIC DUCT: Zechariah-n008808
+ + + REF: Inq/06048102||0891-40-42/MNRN
+ + + AUTHOR: CLASSIFIED
+ + + SUBJECT: Qyzylqum XLII, Skirmish, 880.41
+ + + METADATA: Mantis Warriors; engagements; Malachi; heretic astartes; renegade astartes...
    Cross-ref extended metadata file 0891-40-42/MNRN-α
+ + + ACCESS GRADE: Sangria

+ + + Thought for the Day: Non vi, sed verbo + + +

+ + + ACCESSING + + +



c.880.M41, the Maelstrom. Nomadic space pirates which had been using the Sinistral Gate to launch raids on Imperial shipping were growing bolder and more savage in their attacks. Intelligence from Ordo Hereticus quisling units among pirate factions report the growing spread of Chaotic influence. Several bands of human and sub-human renegades had fallen under the sway of demagogues spreading the worship of Malachi the Surly, a Daemon Prince of Khorne and Wielder of theBanesword (cf the Cruor Event; the Caedis Incident; Sanguis VII; the Neco City Massacre;
+ + + ERROR: REFERENCE FILE IN EXCESS OF MEMORY
+ + + TERMINATE SERVITOR AND RE-ACCESS + + +

+ + + ACCESSING + + +